My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard Magic Archer
The Log
Firecracker Bandit
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Firecracker Elixir Collector Bandit Electro Wizard Magic Archer
Poison
Firecracker Elixir Collector Electro Wizard Magic Archer
Lightning
Elixir Collector Bandit Electro Wizard Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Bandit Electro Wizard Magic Archer Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tornado Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado P.E.K.K.A Bandit
Elixir Collector
Tornado
P.E.K.K.A Magic Archer Firecracker The Log
P.E.K.K.A
Tornado Electro Wizard Magic Archer Firecracker The Log
The Log
Tornado P.E.K.K.A Bandit Magic Archer
Bandit
Firecracker The Log Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Bandit Magic Archer
Magic Archer
Tornado P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 4 13

Firecracker
The Log Tornado P.E.K.K.A Bandit Electro Wizard
Elixir Collector
Tornado
P.E.K.K.A Magic Archer Firecracker The Log Electro Wizard
P.E.K.K.A
Tornado The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Tornado Bandit Electro Wizard Magic Archer
Bandit
Firecracker The Log Electro Wizard Magic Archer
Electro Wizard
Firecracker Tornado P.E.K.K.A The Log Bandit Magic Archer
Magic Archer
Tornado The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A Firecracker The Log Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Bandit Electro Wizard Magic Archer
Tornado Electro Wizard Firecracker Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A Tornado
Tornado Firecracker Bandit Electro Wizard
Electro Wizard Firecracker Tornado The Log Bandit Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard
Firecracker Tornado P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A The Log Bandit Electro Wizard
Firecracker Tornado P.E.K.K.A Electro Wizard
Firecracker Tornado The Log Bandit Electro Wizard Magic Archer
Tornado The Log Firecracker Bandit Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Firecracker P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker The Log Magic Archer
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Tornado The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Tornado Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Tornado The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Bandit
Firecracker Magic Archer
Electro Wizard Firecracker Tornado P.E.K.K.A The Log Magic Archer
Firecracker P.E.K.K.A The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Bandit
Firecracker Tornado The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado Bandit
Tornado Electro Wizard
Firecracker Tornado The Log Bandit Electro Wizard Magic Archer
Firecracker Tornado Magic Archer
Firecracker The Log Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Bandit Magic Archer
Magic Archer Firecracker The Log Bandit
Tornado
Firecracker The Log Bandit Electro Wizard Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Magic Archer
Firecracker The Log Tornado Bandit Electro Wizard Magic Archer
Tornado The Log Bandit Magic Archer
Firecracker Tornado The Log Bandit Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
Electro Wizard Firecracker
The Log Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Electro Wizard Bandit Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer
The Log Firecracker Magic Archer
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log Electro Wizard Magic Archer
Firecracker Tornado Electro Wizard Magic Archer
Firecracker Tornado The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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