My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Prince Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince
Giant Snowball
Royal Hogs Baby Dragon
Zap
Firecracker Royal Hogs Prince
Barbarian Barrel
Firecracker Wizard Royal Hogs Executioner
The Log
Firecracker Royal Hogs Prince
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Wizard Royal Hogs Baby Dragon Prince Executioner Mother Witch
Fireball
Firecracker Wizard Royal Hogs Baby Dragon Executioner Mother Witch
Poison
Firecracker Wizard Royal Hogs Executioner Mother Witch
Lightning
Wizard Baby Dragon Prince Executioner Mother Witch
Rocket
Wizard Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Baby Dragon Mother Witch Wizard Royal Hogs Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Baby Dragon Mother Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mirror Baby Dragon Prince
Wizard
Royal Hogs Prince
Royal Hogs
Mother Witch Firecracker Wizard Executioner
Mirror
Firecracker
Baby Dragon
Firecracker Prince
Prince
Firecracker Wizard Baby Dragon
Executioner
Royal Hogs
Mother Witch
Royal Hogs

Defense Synergies 0 8

Firecracker
Mirror Baby Dragon Prince
Wizard
Prince
Royal Hogs
Mirror
Firecracker Executioner
Baby Dragon
Firecracker Prince Mother Witch
Prince
Firecracker Wizard Baby Dragon Executioner
Executioner
Mirror Prince
Mother Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Executioner
Firecracker Prince Executioner
Prince Executioner
Prince Firecracker
Firecracker Prince
Firecracker Baby Dragon Executioner Mother Witch
Firecracker Wizard Baby Dragon Executioner
Baby Dragon
Prince
Firecracker Prince
Executioner Mother Witch Firecracker Wizard Baby Dragon
Executioner Firecracker Wizard Baby Dragon
Prince Wizard
Wizard Executioner Firecracker Baby Dragon Prince
Prince
Prince
Wizard Firecracker Prince Executioner
Firecracker Wizard Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner Firecracker Mother Witch
Prince
Wizard Firecracker Baby Dragon Prince Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Firecracker Wizard Baby Dragon Prince Executioner
Prince
Prince
Prince Executioner
Firecracker Wizard Executioner Mother Witch Baby Dragon
Prince
Prince
Firecracker Baby Dragon Prince
Prince
Prince
Prince Wizard Executioner
Wizard Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Prince Executioner
Executioner Firecracker Wizard Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Executioner
Baby Dragon
Firecracker Prince
Wizard Executioner Firecracker Baby Dragon
Firecracker Wizard Executioner Mother Witch Baby Dragon
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard
Prince
Firecracker Wizard Prince
Firecracker Wizard Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Prince Executioner
Firecracker Wizard Baby Dragon Mother Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Firecracker Mother Witch Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Executioner
Wizard Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Executioner Mother Witch
Firecracker Wizard
Wizard
Firecracker
Prince
Firecracker Wizard
Prince
Firecracker Wizard Baby Dragon Executioner
Firecracker Wizard Baby Dragon Prince Executioner
Firecracker Wizard Baby Dragon Executioner
Firecracker Prince Executioner
Firecracker Baby Dragon
Firecracker Executioner
Firecracker Baby Dragon Prince Executioner

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