My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Prince Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Ram Rider
Giant Snowball
Witch Ram Rider Little Prince
Zap
Firecracker Dark Prince Witch Prince Ram Rider Little Prince
Barbarian Barrel
Firecracker Dark Prince Witch Little Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince Witch Prince Ram Rider Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Witch Prince Ram Rider Little Prince
Fireball
Firecracker Witch Ram Rider Little Prince
Poison
Firecracker Witch Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Witch Prince Ram Rider Little Prince
Rocket
Witch Prince Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Mini P.E.K.K.A Dark Prince Witch Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Mini P.E.K.K.A Dark Prince

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Dark Prince Prince Ram Rider Mega Knight
Mini P.E.K.K.A
Firecracker Dark Prince Ram Rider Mega Knight Little Prince
Dark Prince
Prince Firecracker Mini P.E.K.K.A Witch Ram Rider Little Prince
Witch
Dark Prince Prince Ram Rider Mega Knight
Prince
Dark Prince Mega Knight Firecracker Witch Ram Rider Little Prince
Ram Rider
Firecracker Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Mega Knight
Prince Firecracker Mini P.E.K.K.A Witch Ram Rider
Little Prince
Mini P.E.K.K.A Dark Prince Prince

Defense Synergies 0 11

Firecracker
Mini P.E.K.K.A Dark Prince Prince Mega Knight
Mini P.E.K.K.A
Firecracker Witch Ram Rider
Dark Prince
Firecracker Witch Prince Little Prince
Witch
Mini P.E.K.K.A Dark Prince Prince Mega Knight
Prince
Firecracker Dark Prince Witch
Ram Rider
Mini P.E.K.K.A
Mega Knight
Firecracker Witch
Little Prince
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Mini P.E.K.K.A Firecracker Dark Prince Witch Prince Ram Rider Mega Knight
Mini P.E.K.K.A Witch Prince Ram Rider Mega Knight Dark Prince
Mini P.E.K.K.A Witch Prince Firecracker Dark Prince Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A Dark Prince Prince Mega Knight
Firecracker Dark Prince Mega Knight
Ram Rider Firecracker Witch Little Prince
Ram Rider Mega Knight
Mini P.E.K.K.A Witch Prince
Firecracker Mini P.E.K.K.A Dark Prince Prince Mega Knight Little Prince
Witch Firecracker Dark Prince Ram Rider Mega Knight
Firecracker Witch Ram Rider
Mini P.E.K.K.A Prince Mega Knight Dark Prince Witch Ram Rider
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Prince Ram Rider Mega Knight
Mini P.E.K.K.A Prince Ram Rider Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Witch Prince
Mega Knight Firecracker Dark Prince Witch Prince Ram Rider Little Prince
Witch Firecracker Dark Prince Ram Rider Mega Knight Little Prince
Mini P.E.K.K.A Prince Ram Rider
Dark Prince Mega Knight Firecracker Mini P.E.K.K.A Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Witch Prince
Firecracker Mini P.E.K.K.A Prince Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Witch Prince Ram Rider
Mini P.E.K.K.A Dark Prince Prince Mega Knight Ram Rider
Mini P.E.K.K.A Dark Prince Witch Prince Ram Rider Mega Knight
Firecracker Witch Ram Rider
Mini P.E.K.K.A Dark Prince Prince Witch Ram Rider
Mini P.E.K.K.A Mega Knight Dark Prince Prince
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Witch Prince
Witch
Mega Knight Mini P.E.K.K.A Dark Prince Witch Prince
Mega Knight Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Mega Knight Witch Ram Rider
Firecracker Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Dark Prince Prince Little Prince
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker Dark Prince Prince
Firecracker Dark Prince Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Mini P.E.K.K.A Prince
Firecracker Dark Prince Prince Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Prince Mega Knight
Firecracker Witch Mega Knight Little Prince
Prince Mega Knight
Prince
Firecracker Dark Prince Witch Mega Knight Little Prince
Witch
Firecracker Witch Ram Rider
Witch Prince Ram Rider Mega Knight
Firecracker
Firecracker Witch Little Prince
Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Dark Prince Witch Prince
Firecracker Witch Ram Rider
Firecracker Mini P.E.K.K.A Dark Prince Prince Mega Knight
Firecracker
Firecracker Dark Prince Prince Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch Prince Mega Knight Little Prince
Prince
Firecracker Mega Knight

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