My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Electro Giant Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard Princess
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Princess
Fireball
Firecracker Elite Barbarians Wizard Princess
Poison
Firecracker Wizard Princess
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Princess Mini P.E.K.K.A Golden Knight Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Princess Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess Elite Barbarians Wizard
Firecracker
Knight Elite Barbarians Mini P.E.K.K.A Princess
Elite Barbarians
Knight Firecracker Wizard Golden Knight
Mini P.E.K.K.A
Firecracker Wizard Electro Giant Princess
Wizard
Knight Elite Barbarians Mini P.E.K.K.A
Electro Giant
Golden Knight Mini P.E.K.K.A
Princess
Knight Firecracker Mini P.E.K.K.A
Golden Knight
Electro Giant Elite Barbarians

Defense Synergies 2 14

Knight
Firecracker Princess Mini P.E.K.K.A Wizard
Firecracker
Knight Mini P.E.K.K.A Princess Golden Knight
Elite Barbarians
Mini P.E.K.K.A Wizard Golden Knight
Mini P.E.K.K.A
Knight Firecracker Elite Barbarians Wizard Electro Giant Princess
Wizard
Knight Elite Barbarians Mini P.E.K.K.A Golden Knight
Electro Giant
Mini P.E.K.K.A Golden Knight
Princess
Knight Firecracker Mini P.E.K.K.A Golden Knight
Golden Knight
Firecracker Elite Barbarians Wizard Electro Giant Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Golden Knight
Elite Barbarians Mini P.E.K.K.A Knight Firecracker
Mini P.E.K.K.A Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A Princess
Firecracker
Firecracker Wizard Princess
Electro Giant Golden Knight
Mini P.E.K.K.A Elite Barbarians Princess
Knight Elite Barbarians Firecracker Mini P.E.K.K.A
Knight Firecracker Wizard Electro Giant Princess
Firecracker Wizard Princess
Mini P.E.K.K.A Knight Elite Barbarians Wizard
Wizard Firecracker Mini P.E.K.K.A Princess Golden Knight
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A Electro Giant
Wizard Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Knight Firecracker Elite Barbarians Wizard Golden Knight
Wizard Knight Firecracker Princess
Mini P.E.K.K.A Elite Barbarians
Wizard Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians Electro Giant
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Knight Elite Barbarians Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Firecracker Wizard Electro Giant Princess
Mini P.E.K.K.A Knight Elite Barbarians
Mini P.E.K.K.A Knight Elite Barbarians
Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A Golden Knight
Elite Barbarians Electro Giant
Elite Barbarians Mini P.E.K.K.A Knight Wizard Golden Knight
Wizard Firecracker Electro Giant Princess
Elite Barbarians Electro Giant Knight Firecracker Mini P.E.K.K.A Golden Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Electro Giant Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Golden Knight
Firecracker Princess Golden Knight
Knight Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Princess
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Golden Knight
Elite Barbarians Mini P.E.K.K.A
Firecracker Knight Wizard Princess Golden Knight
Firecracker Wizard Princess
Knight Firecracker Elite Barbarians Princess Golden Knight
Firecracker Princess
Princess Firecracker Elite Barbarians
Firecracker Wizard Princess Golden Knight
Firecracker Wizard Princess
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Princess
Firecracker Wizard Electro Giant Princess Golden Knight
Wizard Princess
Firecracker Electro Giant Wizard Princess
Firecracker Wizard Princess Golden Knight
Wizard Princess Golden Knight
Firecracker Golden Knight
Elite Barbarians Firecracker Wizard Electro Giant Princess
Firecracker Wizard Electro Giant
Elite Barbarians Mini P.E.K.K.A
Wizard
Firecracker Princess
Firecracker Wizard Princess
Princess
Firecracker Wizard Princess
Knight Firecracker Mini P.E.K.K.A Wizard Princess
Firecracker Wizard Princess
Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians Princess Golden Knight
Firecracker Princess
Firecracker Electro Giant Princess Golden Knight

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