My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Mortar Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Mortar Skeleton Army Magic Archer
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army P.E.K.K.A Magic Archer
Fireball
Firecracker Mortar Skeleton Army Magic Archer
Poison
Bats Firecracker Mortar Skeleton Army Magic Archer
Lightning
Mortar Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Skeleton Army Mortar Magic Archer Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Mortar P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Mortar Royal Giant Magic Archer
Firecracker
Zap Royal Giant Bats Mortar P.E.K.K.A
Mortar
Royal Giant Bats Zap Firecracker
Royal Giant
Bats Firecracker Mortar Zap Magic Archer
Skeleton Army
P.E.K.K.A
Zap Magic Archer Bats Firecracker
Magic Archer
P.E.K.K.A Zap Royal Giant

Defense Synergies 0 14

Bats
Zap Firecracker Mortar P.E.K.K.A
Zap
Bats Firecracker Mortar Skeleton Army P.E.K.K.A Magic Archer
Firecracker
Bats Zap Mortar Skeleton Army P.E.K.K.A
Mortar
Bats Zap Firecracker Skeleton Army
Royal Giant
Skeleton Army
Zap Firecracker Mortar Magic Archer
P.E.K.K.A
Bats Zap Firecracker
Magic Archer
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Magic Archer
Skeleton Army P.E.K.K.A Bats Zap Firecracker Mortar
Mortar Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Firecracker Mortar
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Firecracker Magic Archer
Bats Zap Firecracker Mortar Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Skeleton Army
Skeleton Army Firecracker
Bats Skeleton Army Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Mortar Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army Bats Zap Firecracker Mortar P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Mortar
Skeleton Army Zap Mortar P.E.K.K.A
Bats Firecracker Mortar Skeleton Army P.E.K.K.A
Mortar Bats Zap Firecracker Skeleton Army Magic Archer
Zap Mortar Bats Firecracker Magic Archer
P.E.K.K.A Mortar
Skeleton Army Bats Firecracker P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Firecracker Mortar Magic Archer
Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Skeleton Army
Firecracker Bats Zap Magic Archer
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Firecracker Mortar Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A
Firecracker Skeleton Army Magic Archer
Skeleton Army Bats Zap Firecracker Mortar P.E.K.K.A Magic Archer
Bats Zap Firecracker P.E.K.K.A Magic Archer
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Mortar
Firecracker Mortar Zap Magic Archer
Magic Archer
Firecracker
Zap Firecracker Mortar Magic Archer
Firecracker Bats Zap Magic Archer
Firecracker Mortar Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Mortar
Bats
Firecracker Zap Mortar Magic Archer
Zap Firecracker Magic Archer
Firecracker Mortar Magic Archer
Firecracker Mortar Magic Archer
Zap Firecracker Mortar Magic Archer
Zap Firecracker Mortar Magic Archer
Magic Archer Firecracker Mortar
Mortar
Bats
Zap Firecracker Mortar Magic Archer
Zap Firecracker Mortar Magic Archer
Magic Archer
Zap Mortar
Zap Firecracker Mortar Magic Archer
Firecracker Mortar Zap Magic Archer
Zap Mortar Magic Archer
Zap Firecracker Mortar Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Zap Mortar Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Bats Skeleton Army Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Mortar Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Mortar Magic Archer
P.E.K.K.A
Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: