My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Cannon Goblin Gang Goblin Barrel
Zap
Cannon Goblin Gang Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Valkyrie Goblin Barrel
The Log
Ice Spirit Cannon Goblin Gang Firecracker Royal Giant Goblin Barrel
Earthquake
Cannon Goblin Gang Firecracker Goblin Barrel
Arrows
Ice Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Goblin Gang Firecracker Valkyrie Goblin Barrel
Fireball
Cannon Goblin Gang Firecracker Goblin Barrel
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Goblin Gang Firecracker Goblin Barrel Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Goblin Barrel Firecracker Royal Giant
Cannon
Goblin Gang
Goblin Barrel Firecracker Royal Giant Valkyrie
Firecracker
Royal Giant Ice Spirit Goblin Gang Valkyrie Goblin Barrel
Royal Giant
Ice Spirit Firecracker Goblin Barrel Ice Spirit Goblin Gang The Log
Valkyrie
Ice Spirit Goblin Barrel Goblin Gang Firecracker
Goblin Barrel
Ice Spirit Goblin Gang Royal Giant Valkyrie Firecracker
The Log
Royal Giant

Defense Synergies 4 11

Ice Spirit
Goblin Gang Cannon Firecracker Valkyrie The Log
Cannon
The Log Ice Spirit Goblin Gang Firecracker Valkyrie
Goblin Gang
Ice Spirit Cannon Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Ice Spirit Cannon Goblin Gang
Royal Giant
Valkyrie
Firecracker Ice Spirit Cannon Goblin Gang The Log
Goblin Barrel
The Log
Cannon Firecracker Ice Spirit Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
Ice Spirit Cannon Goblin Gang Firecracker Valkyrie The Log
Cannon Goblin Gang Valkyrie
Cannon Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log
Goblin Gang The Log Cannon Firecracker Valkyrie
Ice Spirit Cannon Goblin Gang Firecracker
Cannon Valkyrie The Log
Cannon Goblin Gang
Goblin Gang Ice Spirit Cannon Firecracker Valkyrie
Goblin Gang Valkyrie Cannon Firecracker The Log
Goblin Gang Firecracker
Cannon Ice Spirit Goblin Gang Valkyrie The Log
Valkyrie Ice Spirit Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang The Log
Cannon Goblin Gang Firecracker Valkyrie
Ice Spirit Cannon Valkyrie Goblin Gang Firecracker The Log
Valkyrie The Log Ice Spirit Cannon Firecracker
Cannon
Goblin Gang Valkyrie Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Ice Spirit Valkyrie The Log
Goblin Gang Valkyrie The Log
Cannon Goblin Gang Valkyrie
Firecracker Ice Spirit Goblin Gang
Goblin Gang Valkyrie
Valkyrie
Ice Spirit Firecracker Valkyrie The Log
Cannon Goblin Gang
Valkyrie
Valkyrie The Log
Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie
Goblin Gang Ice Spirit Firecracker Valkyrie The Log
Valkyrie Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Valkyrie
The Log Firecracker
Firecracker
Ice Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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