My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Wall Breakers
Giant Snowball
Mega Minion Wall Breakers
Zap
Firecracker Royal Giant Wall Breakers
Barbarian Barrel
Firecracker Bomb Tower Wall Breakers
The Log
Firecracker Royal Giant Goblin Demolisher Wall Breakers
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mega Minion Goblin Demolisher Wall Breakers
Fireball
Firecracker Mega Minion Bomb Tower Wall Breakers
Poison
Firecracker Mega Minion Bomb Tower
Lightning
Mega Minion Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Mega Minion Fireball Bomb Tower Goblin Demolisher Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mega Minion Wall Breakers
Royal Giant
Firecracker Fireball Mega Minion Goblin Demolisher The Log
Mega Minion
Firecracker Royal Giant Fireball
Fireball
Royal Giant Mega Minion Wall Breakers The Log
Bomb Tower
Goblin Demolisher
Royal Giant
Wall Breakers
Firecracker Fireball The Log
The Log
Royal Giant Fireball Wall Breakers

Defense Synergies 3 6

Firecracker
The Log Mega Minion Bomb Tower
Royal Giant
Mega Minion
Firecracker Bomb Tower The Log
Fireball
The Log Bomb Tower
Bomb Tower
The Log Firecracker Mega Minion Fireball
Goblin Demolisher
The Log
Wall Breakers
The Log
Firecracker Fireball Bomb Tower Mega Minion Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Fireball Goblin Demolisher The Log
Bomb Tower Firecracker Mega Minion The Log
Bomb Tower Mega Minion
Bomb Tower Firecracker Mega Minion
Firecracker Fireball Bomb Tower Goblin Demolisher The Log
Fireball The Log Firecracker Mega Minion Bomb Tower Goblin Demolisher
Mega Minion Firecracker Fireball Bomb Tower
Fireball Bomb Tower The Log
Bomb Tower
Firecracker
Firecracker Mega Minion Fireball Bomb Tower Goblin Demolisher The Log
Mega Minion Firecracker Fireball
Bomb Tower Fireball The Log
Fireball Bomb Tower Firecracker Mega Minion Goblin Demolisher The Log
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Firecracker Fireball
Fireball Bomb Tower Firecracker Mega Minion Goblin Demolisher The Log
Bomb Tower The Log Firecracker Mega Minion Fireball Goblin Demolisher
Bomb Tower
Goblin Demolisher Firecracker Fireball Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Mega Minion Bomb Tower The Log
Bomb Tower The Log
Fireball The Log
Firecracker Fireball Bomb Tower Goblin Demolisher
Mega Minion Fireball Bomb Tower
Bomb Tower
Firecracker Mega Minion Fireball Bomb Tower The Log
Mega Minion
Mega Minion Bomb Tower
Fireball The Log
Fireball Bomb Tower
Firecracker Fireball Bomb Tower Goblin Demolisher
Firecracker Mega Minion Fireball Bomb Tower The Log
Firecracker Mega Minion Fireball Bomb Tower The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Goblin Demolisher The Log
Firecracker Fireball Mega Minion
Firecracker Goblin Demolisher The Log
Fireball The Log Firecracker Goblin Demolisher
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Goblin Demolisher The Log
Firecracker Fireball Goblin Demolisher The Log
Fireball
Firecracker Mega Minion Fireball Goblin Demolisher The Log
Firecracker Fireball Goblin Demolisher The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Goblin Demolisher The Log Fireball
Mega Minion
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Mega Minion
The Log Fireball
Fireball Firecracker Mega Minion
The Log Firecracker Fireball
Fireball
Firecracker Mega Minion
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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