My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Royal Giant Witch Ram Rider
Barbarian Barrel
Firecracker Witch Magic Archer
The Log
Firecracker Royal Giant Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Magic Archer Ram Rider
Fireball
Firecracker Witch Magic Archer Ram Rider
Poison
Firecracker Witch Magic Archer
Lightning
Witch Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Poison Magic Archer Witch Ram Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Poison Magic Archer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mirror Ram Rider Mega Knight
Royal Giant
Firecracker Poison Mirror Witch Magic Archer
Mirror
Firecracker Royal Giant Poison Magic Archer Ram Rider
Poison
Royal Giant Mirror Ram Rider Mega Knight
Witch
Royal Giant Ram Rider Mega Knight
Magic Archer
Ram Rider Royal Giant Mirror Mega Knight
Ram Rider
Magic Archer Firecracker Mirror Poison Witch Mega Knight
Mega Knight
Firecracker Poison Witch Magic Archer Ram Rider

Defense Synergies 0 9

Firecracker
Mirror Mega Knight
Royal Giant
Mirror
Firecracker Poison Magic Archer Mega Knight
Poison
Mirror Mega Knight
Witch
Mega Knight
Magic Archer
Mirror Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Firecracker Mirror Poison Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Ram Rider
Firecracker Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight
Witch Firecracker Ram Rider Mega Knight
Firecracker Poison Mega Knight
Firecracker Magic Archer Mega Knight
Ram Rider Firecracker Poison Witch Magic Archer
Poison Magic Archer Ram Rider Mega Knight
Witch
Firecracker Mega Knight
Poison Witch Firecracker Magic Archer Ram Rider Mega Knight
Firecracker Poison Witch Magic Archer Ram Rider
Mega Knight Witch Ram Rider
Mega Knight Firecracker Poison Witch Magic Archer
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Firecracker Poison Witch
Mega Knight Firecracker Witch Magic Archer Ram Rider
Poison Witch Firecracker Magic Archer Ram Rider Mega Knight
Ram Rider
Mega Knight Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Poison Firecracker Magic Archer Mega Knight
Mega Knight Witch Ram Rider
Mega Knight Ram Rider
Witch Ram Rider Mega Knight
Firecracker Poison Witch Magic Archer Ram Rider
Witch Ram Rider
Mega Knight
Mega Knight Firecracker Poison Witch Magic Archer
Witch
Mega Knight Witch
Mega Knight Poison
Mega Knight Witch Ram Rider
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Poison Magic Archer
Poison Mega Knight Firecracker Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Magic Archer Ram Rider
Poison Magic Archer
Firecracker Poison
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Witch Magic Archer Ram Rider
Firecracker Poison Witch Magic Archer
Poison Firecracker Magic Archer Ram Rider
Poison Firecracker Ram Rider
Poison
Firecracker Poison Magic Archer Ram Rider
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Witch Magic Archer
Magic Archer Firecracker Poison Mega Knight
Poison
Firecracker Poison Magic Archer Mega Knight
Firecracker Poison Witch Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Firecracker Poison Witch Magic Archer Mega Knight
Witch
Firecracker Poison Witch Magic Archer Ram Rider
Poison Witch Magic Archer Ram Rider Mega Knight
Poison Firecracker Magic Archer
Poison Firecracker Witch Magic Archer
Firecracker Poison Witch
Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer
Mega Knight
Firecracker Poison Magic Archer
Witch Magic Archer
Poison Firecracker Witch Magic Archer Ram Rider
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison
Firecracker Mega Knight
Firecracker Poison Witch Magic Archer
Firecracker Poison Witch Magic Archer
Poison Firecracker Witch Magic Archer Mega Knight
Firecracker Mega Knight

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