My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Tesla Wizard Magic Archer
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Wizard Magic Archer
Fireball
Firecracker Tesla Hog Rider Wizard Magic Archer
Poison
Bats Firecracker Wizard Magic Archer
Lightning
Tesla Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tesla Fireball Hog Rider Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Tesla Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Firecracker
Firecracker
Royal Giant Hog Rider Bats
Tesla
Royal Giant
Bats Firecracker Fireball Hog Rider Wizard Magic Archer
Fireball
Royal Giant Hog Rider Magic Archer
Hog Rider
Bats Firecracker Fireball Royal Giant Wizard Magic Archer
Wizard
Royal Giant Hog Rider
Magic Archer
Royal Giant Fireball Hog Rider

Defense Synergies 0 6

Bats
Firecracker Tesla
Firecracker
Bats Tesla
Tesla
Bats Firecracker Fireball Wizard Magic Archer
Royal Giant
Fireball
Tesla
Hog Rider
Wizard
Tesla
Magic Archer
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard Magic Archer
Bats Firecracker Tesla
Tesla Bats
Tesla Bats Firecracker
Firecracker Fireball
Fireball Bats Firecracker Tesla Magic Archer
Bats Tesla Firecracker Fireball Wizard Magic Archer
Tesla Fireball Magic Archer
Tesla
Firecracker Tesla
Bats Firecracker Tesla Fireball Wizard Magic Archer
Tesla Bats Firecracker Fireball Wizard Magic Archer
Tesla Bats Fireball Wizard
Fireball Wizard Bats Firecracker Tesla Magic Archer
Tesla
Tesla Fireball
Tesla Wizard Bats Firecracker Fireball
Tesla Fireball Bats Firecracker Wizard Magic Archer
Wizard Bats Firecracker Tesla Fireball Magic Archer
Tesla
Wizard Bats Firecracker Tesla Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Firecracker Tesla Wizard Magic Archer
Bats
Bats Tesla Fireball
Tesla
Firecracker Fireball Wizard Bats Tesla Magic Archer
Bats Tesla Fireball
Tesla
Bats Firecracker Fireball Magic Archer
Tesla
Bats Tesla
Fireball
Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball Magic Archer
Tesla Bats Firecracker Fireball Magic Archer
Bats Firecracker Tesla Fireball Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Wizard Firecracker Magic Archer
Firecracker Fireball Wizard Bats Magic Archer
Firecracker Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball Firecracker Wizard
Bats Fireball
Firecracker Fireball Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Wizard Magic Archer
Magic Archer Firecracker Fireball Wizard
Fireball
Bats
Firecracker Fireball Wizard Magic Archer
Firecracker Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Firecracker Fireball Wizard Magic Archer
Firecracker Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Firecracker Magic Archer
Bats Firecracker Fireball Wizard Magic Archer
Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Wizard Magic Archer
Bats Fireball Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball
Fireball Firecracker Wizard Magic Archer
Firecracker Fireball Wizard Magic Archer
Fireball
Firecracker
Bats Firecracker Fireball Magic Archer
Firecracker Bats Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Firecracker Wizard

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