My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Firecracker Royal Giant
Barbarian Barrel
Firecracker Bomb Tower
The Log
Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker Bomb Tower
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A
Fireball
Minions Firecracker Bomb Tower
Poison
Minions Firecracker Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Mini P.E.K.K.A Bomb Tower Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Minions Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Firecracker Mini P.E.K.K.A
Firecracker
Zap Royal Giant Minions Mini P.E.K.K.A
Royal Giant
Arrows Minions Firecracker Zap
Mini P.E.K.K.A
Zap Arrows Minions Firecracker
Bomb Tower
Goblinstein

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Bomb Tower Arrows Minions Firecracker
Arrows
Zap Mini P.E.K.K.A Bomb Tower
Minions
Zap Firecracker
Firecracker
Zap Minions Mini P.E.K.K.A Bomb Tower
Royal Giant
Mini P.E.K.K.A
Zap Arrows Firecracker Bomb Tower
Bomb Tower
Zap Arrows Firecracker Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Mini P.E.K.K.A Bomb Tower Zap Minions Firecracker
Mini P.E.K.K.A Bomb Tower Minions
Mini P.E.K.K.A Bomb Tower Minions Firecracker
Arrows Firecracker Mini P.E.K.K.A Bomb Tower
Arrows Zap Minions Firecracker Bomb Tower
Minions Zap Arrows Firecracker Bomb Tower
Zap Arrows Bomb Tower
Mini P.E.K.K.A Minions Bomb Tower
Firecracker Mini P.E.K.K.A
Minions Zap Arrows Firecracker Bomb Tower
Arrows Minions Zap Firecracker
Mini P.E.K.K.A Bomb Tower Zap Minions
Bomb Tower Zap Arrows Minions Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower
Bomb Tower Zap Mini P.E.K.K.A
Bomb Tower Arrows Minions Firecracker Mini P.E.K.K.A
Arrows Bomb Tower Zap Minions Firecracker
Zap Arrows Bomb Tower Minions Firecracker
Mini P.E.K.K.A Bomb Tower
Arrows Minions Firecracker Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Firecracker Mini P.E.K.K.A Bomb Tower
Zap Minions Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Arrows Firecracker Zap Minions Bomb Tower
Mini P.E.K.K.A Minions Bomb Tower
Mini P.E.K.K.A Bomb Tower
Zap Minions Firecracker Mini P.E.K.K.A Bomb Tower
Minions Mini P.E.K.K.A Bomb Tower
Zap Arrows
Mini P.E.K.K.A Bomb Tower
Firecracker Bomb Tower
Zap Minions Firecracker Mini P.E.K.K.A Bomb Tower
Arrows Minions Zap Firecracker Mini P.E.K.K.A Bomb Tower
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Minions
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Minions Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Minions
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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