My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Executioner
The Log
Goblin Gang Firecracker Royal Giant Elite Barbarians
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Elite Barbarians Executioner
Fireball
Goblin Gang Firecracker Elite Barbarians Executioner
Poison
Bats Goblin Gang Firecracker Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Goblin Gang Firecracker Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Elite Barbarians Rage
Zap
Firecracker Elite Barbarians Bats Royal Giant Executioner
Goblin Gang
Firecracker Royal Giant
Firecracker
Zap Royal Giant Bats Goblin Gang Elite Barbarians
Royal Giant
Bats Firecracker Zap Goblin Gang Elite Barbarians Executioner
Elite Barbarians
Zap Rage Bats Firecracker Royal Giant
Rage
Elite Barbarians Bats
Executioner
Zap Royal Giant

Defense Synergies 0 7

Bats
Zap Firecracker
Zap
Bats Goblin Gang Firecracker Elite Barbarians Executioner
Goblin Gang
Zap Firecracker
Firecracker
Bats Zap Goblin Gang
Royal Giant
Elite Barbarians
Zap
Rage
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
Elite Barbarians Bats Zap Goblin Gang Firecracker Executioner
Goblin Gang Bats Elite Barbarians Executioner
Elite Barbarians Bats Goblin Gang Firecracker
Firecracker Elite Barbarians
Goblin Gang Bats Zap Firecracker Executioner
Bats Zap Goblin Gang Firecracker Executioner
Zap
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker
Bats Goblin Gang Executioner Zap Firecracker
Executioner Bats Zap Goblin Gang Firecracker
Bats Zap Goblin Gang Elite Barbarians
Executioner Bats Zap Goblin Gang Firecracker
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Bats Goblin Gang Firecracker Elite Barbarians Executioner
Bats Zap Goblin Gang Firecracker Elite Barbarians Executioner
Zap Executioner Bats Firecracker
Elite Barbarians
Goblin Gang Bats Firecracker Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians Executioner
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Executioner
Firecracker Executioner Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians
Elite Barbarians
Zap Bats Firecracker Elite Barbarians
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Executioner
Firecracker Executioner
Goblin Gang Elite Barbarians Bats Zap Firecracker Executioner
Bats Executioner Zap Firecracker Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Executioner
Firecracker
Executioner Zap Firecracker
Firecracker Executioner Bats Zap
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Bats Goblin Gang Elite Barbarians
Firecracker Zap
Zap Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Executioner
Firecracker Executioner
Bats
Zap Firecracker Executioner
Zap Firecracker
Zap
Zap Firecracker Executioner
Firecracker Zap Executioner
Zap
Zap Firecracker
Elite Barbarians Bats Zap Firecracker Executioner
Zap Bats Firecracker
Elite Barbarians
Zap
Zap Firecracker
Firecracker
Zap Bats Goblin Gang
Zap Firecracker Executioner
Goblin Gang Firecracker Executioner
Zap Firecracker Executioner
Zap
Firecracker Elite Barbarians Executioner
Zap Bats Goblin Gang Firecracker Elite Barbarians
Firecracker Bats Zap Executioner
Zap Firecracker Executioner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: