My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Tesla Elite Barbarians Goblin Barrel Skeleton Army Electro Wizard
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Goblin Barrel Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Tesla
Elite Barbarians
Rage Firecracker
Mini P.E.K.K.A
Firecracker Rage Electro Wizard
Rage
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Goblin Barrel
Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Mini P.E.K.K.A Rage

Defense Synergies 1 10

Firecracker
Tesla Mini P.E.K.K.A Skeleton Army Electro Wizard
Tesla
Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Firecracker Tesla Elite Barbarians Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Skeleton Army Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Firecracker Tesla
Tesla Firecracker Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard
Skeleton Army Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Tesla Firecracker Elite Barbarians Skeleton Army Electro Wizard
Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Skeleton Army Firecracker Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Elite Barbarians Electro Wizard
Electro Wizard Firecracker Tesla Elite Barbarians Mini P.E.K.K.A
Skeleton Army Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Skeleton Army
Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Elite Barbarians Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians Skeleton Army
Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians Mini P.E.K.K.A
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A
Firecracker Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Electro Wizard
Firecracker
Electro Wizard Skeleton Army
Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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