My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Goblins Dart Goblin Goblin Curse
Zap
Goblins Firecracker Dart Goblin Goblin Curse
Barbarian Barrel
Goblins Firecracker Dart Goblin Goblin Curse
The Log
Goblins Firecracker Dart Goblin Goblin Demolisher Goblin Curse
Earthquake
Firecracker
Arrows
Goblins Firecracker Dart Goblin Goblin Curse
Royal Delivery
Goblins Firecracker Dart Goblin Goblin Demolisher
Fireball
Firecracker Dart Goblin
Poison
Firecracker Dart Goblin Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rage Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Rage Goblin Curse Firecracker Dart Goblin Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Zap Rage

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Mirror Goblin Curse Goblins Dart Goblin
Firecracker
Zap Dart Goblin Mirror
Dart Goblin
Zap Firecracker Mirror
Goblin Demolisher
Mirror
Zap Firecracker Dart Goblin
Rage
Goblin Curse
Zap

Defense Synergies 1 8

Goblins
Zap Firecracker Dart Goblin
Zap
Mirror Goblins Firecracker Dart Goblin
Firecracker
Goblins Zap Dart Goblin Mirror
Dart Goblin
Goblins Zap Firecracker Mirror
Goblin Demolisher
Mirror
Zap Firecracker Dart Goblin
Rage
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Goblins Zap Firecracker Dart Goblin Goblin Curse
Goblins Dart Goblin Goblin Curse
Goblins Firecracker Dart Goblin Goblin Curse
Firecracker
Goblins Zap Firecracker Dart Goblin
Dart Goblin Zap Firecracker Goblin Curse
Zap Dart Goblin
Goblins Goblin Curse
Goblins Firecracker Dart Goblin
Goblins Dart Goblin Goblin Curse Zap Firecracker
Zap Firecracker Dart Goblin Goblin Curse
Zap Goblin Curse
Goblins Zap Firecracker Dart Goblin Goblin Curse
Goblin Curse
Zap Goblin Curse
Goblins Firecracker
Goblins Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Goblins Firecracker Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Zap Firecracker
Goblins Zap
Zap
Goblin Curse
Firecracker Zap Dart Goblin Goblin Curse
Goblins Dart Goblin
Goblin Curse
Zap Goblins Firecracker
Dart Goblin Goblin Curse
Dart Goblin
Zap
Goblin Curse
Firecracker Dart Goblin Goblin Curse
Goblins Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Goblin Curse
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Goblin Curse
Firecracker Zap Dart Goblin Goblin Curse
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Goblin Curse
Zap Firecracker Dart Goblin
Goblins
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Goblin Curse
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Goblin Curse
Zap
Zap Firecracker Goblin Curse
Firecracker Zap Dart Goblin
Zap
Zap Firecracker Dart Goblin Goblin Curse
Zap Firecracker Dart Goblin Goblin Curse
Zap Firecracker Dart Goblin
Zap Dart Goblin
Zap Firecracker
Firecracker Goblin Curse
Zap Dart Goblin
Zap Firecracker Dart Goblin Goblin Curse
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin

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