My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Battle Ram Zappies Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Zappies
Zap
Firecracker Battle Ram Zappies Bandit
Barbarian Barrel
Ice Spirit Firecracker Tesla Battle Ram Zappies Bandit
The Log
Ice Spirit Firecracker Battle Ram Zappies Bandit
Earthquake
Firecracker Tesla Zappies
Arrows
Ice Spirit Firecracker Zappies
Royal Delivery
Ice Spirit Firecracker Battle Ram Zappies Bandit
Fireball
Firecracker Tesla Battle Ram Zappies Bandit
Poison
Firecracker Zappies
Lightning
Tesla Battle Ram Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Bandit Tesla Fireball Battle Ram Zappies Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Bandit Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Firecracker Bandit
Firecracker
Ice Spirit Battle Ram Zappies Bandit
Tesla
Fireball
Battle Ram
Battle Ram
Ice Spirit Bandit Firecracker Fireball Zappies
Zappies
Firecracker Battle Ram Bandit
Bandit
Battle Ram Ice Spirit Firecracker Zappies
Goblinstein

Defense Synergies 0 13

Ice Spirit
Firecracker Tesla Fireball Zappies Bandit
Firecracker
Ice Spirit Tesla Zappies Bandit
Tesla
Ice Spirit Firecracker Fireball Zappies
Fireball
Ice Spirit Tesla Zappies Bandit
Battle Ram
Zappies
Ice Spirit Firecracker Tesla Fireball Bandit
Bandit
Ice Spirit Firecracker Fireball Zappies
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Zappies
Ice Spirit Firecracker Tesla Zappies Bandit
Tesla Zappies Bandit
Tesla Firecracker Zappies Bandit
Firecracker Fireball
Fireball Firecracker Tesla Zappies Bandit
Tesla Ice Spirit Firecracker Fireball Zappies
Tesla Fireball Bandit
Tesla Zappies
Ice Spirit Firecracker Tesla Zappies Bandit
Firecracker Tesla Fireball Zappies Bandit
Tesla Firecracker Fireball Zappies
Tesla Ice Spirit Fireball Zappies Bandit
Fireball Ice Spirit Firecracker Tesla Zappies
Tesla Zappies Bandit
Ice Spirit Tesla Fireball Zappies Bandit
Tesla Firecracker Fireball Zappies
Ice Spirit Tesla Fireball Firecracker Zappies Bandit
Ice Spirit Firecracker Tesla Fireball Zappies Bandit
Tesla Zappies
Firecracker Tesla Fireball Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Bandit
Fireball Bandit Firecracker Tesla
Zappies Bandit Ice Spirit
Tesla Fireball Zappies Bandit
Tesla Zappies Bandit
Firecracker Fireball Ice Spirit Tesla Zappies
Tesla Fireball Zappies Bandit
Tesla Zappies
Ice Spirit Firecracker Fireball Zappies Bandit
Tesla Zappies
Tesla Zappies
Fireball
Tesla Fireball Zappies Bandit
Firecracker Tesla Fireball Zappies
Tesla Zappies Ice Spirit Firecracker Fireball
Firecracker Tesla Fireball Zappies
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ice Spirit
Firecracker
Fireball Ice Spirit Firecracker
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Bandit
Fireball Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Firecracker Fireball Bandit
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Ice Spirit Fireball
Firecracker Fireball Bandit
Fireball Bandit
Fireball Firecracker Bandit
Firecracker Fireball
Ice Spirit Firecracker Fireball Zappies
Fireball
Fireball Bandit
Ice Spirit Firecracker Fireball Zappies
Firecracker Fireball
Ice Spirit Fireball Zappies Bandit
Fireball Firecracker Zappies
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball Zappies
Firecracker Fireball Zappies
Firecracker Fireball Bandit
Fireball Firecracker

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