My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Goblin Gang Battle Ram
Giant Snowball
Goblins Bomber Bats Minions Goblin Gang Battle Ram
Zap
Goblins Bomber Bats Minions Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblins Bomber Goblin Gang Firecracker Tesla Battle Ram
The Log
Goblins Bomber Goblin Gang Firecracker Battle Ram
Earthquake
Bomber Goblin Gang Firecracker Tesla
Arrows
Goblins Bomber Bats Minions Goblin Gang Firecracker
Royal Delivery
Goblins Bomber Bats Minions Goblin Gang Firecracker Battle Ram
Fireball
Bomber Minions Goblin Gang Firecracker Tesla Battle Ram
Poison
Bomber Bats Minions Goblin Gang Firecracker
Lightning
Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Minions Goblin Gang Firecracker Tesla Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Minions

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Bomber
Bats Minions Battle Ram
Bats
Bomber Minions Firecracker Battle Ram
Minions
Bomber Bats Firecracker Battle Ram
Goblin Gang
Firecracker Battle Ram
Firecracker
Bats Minions Goblin Gang Battle Ram
Tesla
Battle Ram
Goblins Bomber Bats Minions Goblin Gang Firecracker

Defense Synergies 1 12

Goblins
Bomber Firecracker Tesla
Bomber
Goblins Bats Tesla
Bats
Bomber Minions Firecracker Tesla
Minions
Bats Firecracker Tesla
Goblin Gang
Tesla Firecracker
Firecracker
Goblins Bats Minions Goblin Gang Tesla
Tesla
Goblin Gang Goblins Bomber Bats Minions Firecracker
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Tesla
Goblins Bats Minions Goblin Gang Firecracker Tesla
Goblin Gang Tesla Goblins Bomber Bats Minions
Tesla Goblins Bats Minions Goblin Gang Firecracker
Bomber Firecracker
Goblin Gang Goblins Bomber Bats Minions Firecracker Tesla
Bats Minions Tesla Goblin Gang Firecracker
Tesla
Tesla Goblins Minions Goblin Gang
Goblin Gang Goblins Bomber Firecracker Tesla
Goblins Bats Minions Goblin Gang Bomber Firecracker Tesla
Minions Tesla Bats Goblin Gang Firecracker
Tesla Bomber Bats Minions Goblin Gang
Bomber Goblins Bats Minions Goblin Gang Firecracker Tesla
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Goblins Bomber Bats Minions Goblin Gang Firecracker
Tesla Goblins Bomber Bats Minions Goblin Gang Firecracker
Bomber Bats Minions Firecracker Tesla
Tesla
Bomber Goblin Gang Goblins Bats Minions Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Tesla
Bomber Goblin Gang Firecracker Tesla
Goblin Gang Goblins Bats Minions
Goblin Gang Bats Tesla
Goblin Gang Tesla
Firecracker Bats Minions Goblin Gang Tesla
Goblin Gang Goblins Bats Minions Tesla
Tesla
Goblins Bats Minions Firecracker
Goblin Gang Tesla
Bats Minions Tesla
Goblin Gang Tesla
Bomber Firecracker Tesla
Goblin Gang Tesla Goblins Bomber Bats Minions Firecracker
Bats Minions Bomber Firecracker Tesla
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker Bats Minions
Bomber Firecracker
Firecracker
Firecracker
Goblins Bats Minions Goblin Gang
Firecracker
Firecracker
Firecracker
Minions Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Bats Minions
Bomber Firecracker
Bomber Firecracker
Minions
Firecracker Bomber
Firecracker
Firecracker
Bats Firecracker
Bats Minions Firecracker
Bomber
Firecracker
Firecracker
Bats Minions Goblin Gang
Firecracker
Goblin Gang Firecracker
Bomber Firecracker
Firecracker
Bats Minions Goblin Gang Firecracker
Firecracker Bats
Firecracker
Firecracker

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