My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Barrel Guards
Giant Snowball
Bats Royal Recruits Goblin Barrel Guards
Zap
Bats Firecracker Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Tesla Royal Recruits Goblin Barrel Guards
The Log
Firecracker Royal Recruits Goblin Barrel Guards
Earthquake
Firecracker Tesla Goblin Barrel Guards
Arrows
Bats Firecracker Royal Recruits Goblin Barrel Guards
Royal Delivery
Bats Knight Firecracker Royal Recruits Goblin Barrel Guards
Fireball
Firecracker Tesla Goblin Barrel
Poison
Bats Firecracker Royal Recruits Guards
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Goblin Barrel Guards Tesla Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Royal Recruits Goblin Barrel
Arrows
Knight Goblin Barrel
Knight
Bats Firecracker Goblin Barrel Arrows
Firecracker
Knight Bats Royal Recruits Goblin Barrel
Tesla
Royal Recruits
Bats Firecracker
Goblin Barrel
Knight Bats Arrows Firecracker Guards
Guards
Goblin Barrel

Defense Synergies 3 9

Bats
Knight Firecracker Tesla Royal Recruits
Arrows
Knight Tesla
Knight
Bats Firecracker Tesla Arrows
Firecracker
Knight Bats Tesla Royal Recruits Guards
Tesla
Knight Bats Arrows Firecracker Guards
Royal Recruits
Bats Firecracker
Goblin Barrel
Guards
Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Royal Recruits
Bats Knight Firecracker Tesla Royal Recruits
Tesla Bats Knight Royal Recruits
Tesla Royal Recruits Bats Knight Firecracker Guards
Arrows Firecracker Royal Recruits
Arrows Bats Firecracker Tesla Guards
Bats Tesla Arrows Firecracker
Arrows Tesla Royal Recruits
Tesla Royal Recruits
Knight Guards Firecracker Tesla Royal Recruits
Bats Guards Arrows Knight Firecracker Tesla Royal Recruits
Arrows Tesla Bats Firecracker
Tesla Royal Recruits Bats Knight Guards
Bats Arrows Firecracker Tesla Royal Recruits Guards
Royal Recruits Knight Tesla
Tesla Royal Recruits
Tesla Bats Arrows Knight Firecracker Royal Recruits
Arrows Tesla Bats Knight Firecracker Royal Recruits Guards
Arrows Bats Knight Firecracker Tesla Royal Recruits Guards
Tesla Royal Recruits
Royal Recruits Bats Arrows Knight Firecracker Tesla Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Guards Tesla
Arrows Knight Firecracker Tesla
Royal Recruits Guards Bats Knight
Royal Recruits Guards Bats Knight Tesla
Royal Recruits Knight Tesla Guards
Arrows Firecracker Bats Tesla
Royal Recruits Guards Bats Knight Tesla
Knight Tesla Royal Recruits
Royal Recruits Bats Knight Firecracker
Royal Recruits Tesla Guards
Bats Knight Tesla Royal Recruits Guards
Royal Recruits Arrows Guards
Royal Recruits Knight Tesla Guards
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Guards Bats Knight Firecracker
Bats Arrows Firecracker Tesla Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows
Arrows Knight Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows Knight Royal Recruits
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Royal Recruits Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Guards
Firecracker Bats
Firecracker Royal Recruits
Firecracker

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