My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Firecracker Skeleton Army Balloon Lumberjack
Poison
Firecracker Skeleton Army Balloon
Lightning
Knight Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Firecracker Skeleton Army Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lumberjack
Knight
Firecracker Balloon Arrows Barbarian Barrel Lumberjack
Firecracker
Knight Valkyrie Barbarian Barrel Balloon Lumberjack
Valkyrie
Balloon Lumberjack Firecracker
Barbarian Barrel
Balloon Knight Firecracker Lumberjack
Skeleton Army
Balloon
Arrows Knight Valkyrie Barbarian Barrel Lumberjack Firecracker
Lumberjack
Valkyrie Balloon Arrows Knight Firecracker Barbarian Barrel

Defense Synergies 2 13

Arrows
Knight Valkyrie Barbarian Barrel Lumberjack
Knight
Firecracker Arrows Barbarian Barrel Skeleton Army Lumberjack
Firecracker
Knight Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Valkyrie
Firecracker Arrows Lumberjack
Barbarian Barrel
Arrows Knight Firecracker Lumberjack
Skeleton Army
Knight Firecracker Lumberjack
Balloon
Lumberjack
Arrows Knight Firecracker Valkyrie Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Barbarian Barrel
Skeleton Army Lumberjack Knight Firecracker Valkyrie
Skeleton Army Lumberjack Knight Valkyrie
Skeleton Army Lumberjack Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Arrows Barbarian Barrel Skeleton Army Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows Valkyrie Barbarian Barrel
Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Valkyrie Barbarian Barrel Lumberjack
Valkyrie Skeleton Army Arrows Knight Firecracker Barbarian Barrel Lumberjack
Arrows Firecracker
Skeleton Army Lumberjack Knight Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Barbarian Barrel Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Lumberjack
Arrows Knight Firecracker Valkyrie Skeleton Army Lumberjack
Arrows Knight Firecracker Valkyrie Barbarian Barrel Skeleton Army Lumberjack
Arrows Valkyrie Barbarian Barrel Knight Firecracker Lumberjack
Lumberjack
Valkyrie Skeleton Army Arrows Knight Firecracker Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Lumberjack Barbarian Barrel
Arrows Knight Firecracker Valkyrie Barbarian Barrel Lumberjack
Skeleton Army Lumberjack Knight Valkyrie
Valkyrie Skeleton Army Lumberjack Knight Barbarian Barrel
Knight Valkyrie Skeleton Army Lumberjack
Arrows Firecracker
Skeleton Army Knight Valkyrie Lumberjack
Knight Valkyrie Skeleton Army Lumberjack
Knight Firecracker Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Knight Valkyrie Lumberjack
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Valkyrie Lumberjack
Firecracker Valkyrie Skeleton Army
Skeleton Army Knight Firecracker Valkyrie Barbarian Barrel Lumberjack
Arrows Valkyrie Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Lumberjack
Firecracker Arrows Knight Valkyrie Barbarian Barrel
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Valkyrie Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarian Barrel Skeleton Army
Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Barbarian Barrel

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