My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Guards Skeleton Army Baby Dragon
Zap
Bats Firecracker Goblin Barrel Guards Skeleton Army Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Guards Skeleton Army
The Log
Firecracker Goblin Barrel Guards Skeleton Army Prince
Earthquake
Firecracker Goblin Barrel Guards Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Guards Skeleton Army
Royal Delivery
Bats Firecracker Wizard Goblin Barrel Guards Skeleton Army Baby Dragon Prince
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Bats Firecracker Wizard Guards Skeleton Army
Lightning
Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Guards Skeleton Army Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel Baby Dragon Prince
Firecracker
Bats Goblin Barrel Baby Dragon Prince
Wizard
Prince
Goblin Barrel
Prince Bats Firecracker Guards Skeleton Army Baby Dragon
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Firecracker Goblin Barrel Prince
Prince
Goblin Barrel Bats Firecracker Wizard Baby Dragon

Defense Synergies 0 15

Bats
Firecracker Baby Dragon Prince
Firecracker
Bats Guards Skeleton Army Baby Dragon Prince
Wizard
Guards Skeleton Army Prince
Goblin Barrel
Guards
Firecracker Wizard Skeleton Army Baby Dragon Prince
Skeleton Army
Firecracker Wizard Guards Prince
Baby Dragon
Bats Firecracker Guards Prince
Prince
Bats Firecracker Wizard Guards Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon
Skeleton Army Bats Firecracker Prince
Skeleton Army Prince Bats
Skeleton Army Prince Bats Firecracker Guards
Firecracker Skeleton Army Prince
Skeleton Army Bats Firecracker Guards Baby Dragon
Bats Firecracker Wizard Baby Dragon
Baby Dragon
Skeleton Army Prince
Guards Skeleton Army Firecracker Prince
Bats Guards Skeleton Army Firecracker Wizard Baby Dragon
Bats Firecracker Wizard Baby Dragon
Skeleton Army Prince Bats Wizard Guards
Wizard Skeleton Army Bats Firecracker Guards Baby Dragon Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Firecracker Skeleton Army Prince
Bats Firecracker Wizard Guards Skeleton Army Baby Dragon Prince
Wizard Baby Dragon Bats Firecracker Guards
Prince
Wizard Skeleton Army Bats Firecracker Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Prince
Firecracker Wizard Baby Dragon Prince
Guards Skeleton Army Bats Prince
Guards Skeleton Army Prince Bats
Guards Skeleton Army Prince
Firecracker Wizard Bats Baby Dragon
Guards Skeleton Army Prince Bats
Skeleton Army Prince
Bats Firecracker Skeleton Army Baby Dragon Prince
Guards Skeleton Army
Bats Guards Prince
Skeleton Army Guards Prince
Skeleton Army Prince Wizard Guards
Wizard Firecracker Skeleton Army Baby Dragon
Guards Skeleton Army Bats Firecracker Baby Dragon Prince
Bats Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Guards Prince
Wizard Firecracker Baby Dragon
Firecracker Wizard Bats Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Bats Guards Prince
Firecracker Wizard Prince
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Bats
Firecracker Wizard Baby Dragon Prince
Firecracker Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Wizard Baby Dragon Prince
Firecracker Baby Dragon
Bats Firecracker Wizard Baby Dragon
Bats Firecracker Wizard Guards
Wizard
Firecracker
Prince
Firecracker Wizard
Bats Guards Skeleton Army Prince
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Prince
Firecracker Wizard Baby Dragon
Firecracker Prince
Bats Firecracker Guards Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Prince
Prince
Firecracker Wizard

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