My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Lava Hound
Giant Snowball
Skeletons Cannon Clone Lava Hound
Zap
Skeletons Cannon Firecracker Clone Lava Hound
Barbarian Barrel
Skeletons Knight Cannon Firecracker Clone
The Log
Skeletons Cannon Firecracker Clone
Earthquake
Skeletons Cannon Firecracker Clone
Arrows
Skeletons Firecracker Clone Lava Hound
Royal Delivery
Skeletons Knight Firecracker Clone Lava Hound
Fireball
Cannon Firecracker Clone Lava Hound
Poison
Cannon Firecracker Clone Lava Hound
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Knight Cannon Firecracker Earthquake Clone Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Knight Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Earthquake
Cannon
Firecracker
Knight Earthquake Mirror Lava Hound
Earthquake
Knight Firecracker Mirror Lava Hound
Mirror
Firecracker Earthquake
Clone
Lava Hound
Lava Hound
Clone Firecracker Earthquake

Defense Synergies 4 8

Skeletons
Cannon Knight Firecracker Earthquake
Knight
Cannon Firecracker Skeletons Earthquake
Cannon
Skeletons Knight Mirror Firecracker Earthquake
Firecracker
Knight Skeletons Cannon Earthquake Mirror
Earthquake
Skeletons Knight Cannon Firecracker
Mirror
Cannon Firecracker
Clone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker
Skeletons Knight Cannon Firecracker
Cannon Skeletons Knight
Cannon Skeletons Knight Firecracker
Firecracker Earthquake
Skeletons Cannon Firecracker Earthquake
Cannon Firecracker
Earthquake Cannon
Cannon Skeletons
Knight Skeletons Cannon Firecracker
Skeletons Knight Cannon Firecracker Earthquake
Firecracker
Cannon Skeletons Knight Earthquake
Cannon Firecracker Earthquake
Knight Cannon
Cannon
Skeletons Knight Cannon Firecracker
Cannon Knight Firecracker
Earthquake Knight Cannon Firecracker
Cannon
Knight Cannon Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker
Skeletons Knight
Knight
Skeletons Knight Cannon
Firecracker Skeletons
Skeletons Knight
Knight
Skeletons Knight Firecracker
Skeletons Cannon
Knight
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Knight Firecracker
Cannon Firecracker Earthquake
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Firecracker Knight Earthquake
Firecracker
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake
Firecracker
Knight Firecracker
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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