My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Fisherman Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Ram Rider
Giant Snowball
Skeletons Fisherman Ram Rider
Zap
Skeletons Firecracker Fisherman Ram Rider
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Fisherman Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker P.E.K.K.A Fisherman Ram Rider
Fireball
Firecracker Fisherman Ram Rider
Poison
Firecracker Fisherman
Lightning
Fisherman Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Firecracker Fisherman Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Ram Rider
Firecracker
P.E.K.K.A Fisherman Ram Rider
Rage
P.E.K.K.A
Arrows Goblinstein Firecracker Fisherman Ram Rider
Fisherman
Firecracker P.E.K.K.A Ram Rider
Ram Rider
Arrows Firecracker P.E.K.K.A Fisherman Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 2 8

Skeletons
Fisherman Firecracker P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A
Firecracker
Skeletons P.E.K.K.A Fisherman
Rage
P.E.K.K.A
Goblinstein Skeletons Arrows Firecracker Fisherman
Fisherman
Skeletons Firecracker P.E.K.K.A Ram Rider
Ram Rider
Skeletons Fisherman
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
P.E.K.K.A Skeletons Firecracker Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Skeletons
P.E.K.K.A Skeletons Firecracker Fisherman Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker
Ram Rider Arrows Firecracker
Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Fisherman
Skeletons Firecracker Fisherman
Skeletons Arrows Firecracker Fisherman Ram Rider
Arrows Firecracker Ram Rider
P.E.K.K.A Skeletons Ram Rider
Arrows Firecracker P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman Ram Rider Goblinstein
Skeletons Arrows Firecracker P.E.K.K.A Fisherman
Arrows Firecracker Fisherman Ram Rider
Arrows Firecracker Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Arrows Firecracker P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman
Arrows Firecracker Fisherman
P.E.K.K.A Skeletons Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Skeletons Fisherman Ram Rider
Arrows Firecracker Goblinstein Skeletons Ram Rider
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Goblinstein Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Ram Rider
Firecracker
Skeletons Firecracker P.E.K.K.A Fisherman Goblinstein
Arrows Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Fisherman Ram Rider
Fisherman
Firecracker Arrows Fisherman Ram Rider
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker Goblinstein
Fisherman
Arrows Firecracker Fisherman Ram Rider
Arrows Fisherman Ram Rider
Arrows Firecracker Fisherman
Arrows Firecracker
Firecracker Goblinstein
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Goblinstein
Arrows Firecracker Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker
Fisherman

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