My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Royal Ghost Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Mighty Miner
Giant Snowball
Skeletons Fisherman Mighty Miner
Zap
Skeletons Firecracker Royal Giant Fisherman Mighty Miner
Barbarian Barrel
Skeletons Firecracker Royal Ghost
The Log
Skeletons Firecracker Royal Giant Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Royal Ghost Fisherman
Fireball
Firecracker Fisherman Mighty Miner
Poison
Firecracker Fisherman
Lightning
Fisherman Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Firecracker Royal Ghost Fisherman Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Fisherman The Log Royal Ghost
Rage
The Log
Royal Giant Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Firecracker The Log Royal Ghost
Mighty Miner

Defense Synergies 2 6

Skeletons
Fisherman Firecracker The Log Royal Ghost
Firecracker
The Log Skeletons Fisherman
Royal Giant
Rage
The Log
Firecracker Skeletons Royal Ghost Fisherman
Royal Ghost
Skeletons The Log
Fisherman
Skeletons Firecracker The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Firecracker The Log Fisherman
Fisherman Skeletons
Skeletons Firecracker Fisherman
Firecracker The Log
The Log Skeletons Firecracker Royal Ghost
Firecracker
The Log
Mighty Miner Skeletons Fisherman
Skeletons Firecracker Royal Ghost Fisherman
Skeletons Firecracker The Log Royal Ghost Fisherman
Firecracker
Skeletons The Log
Firecracker The Log Royal Ghost
The Log Fisherman
Skeletons Firecracker Fisherman
Firecracker The Log Royal Ghost Fisherman
The Log Firecracker Royal Ghost Fisherman
Fisherman
Royal Ghost Firecracker The Log Fisherman
Fisherman Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost Fisherman
Firecracker The Log Royal Ghost Fisherman
Skeletons The Log Fisherman
The Log Fisherman
Skeletons Fisherman Mighty Miner
Firecracker Skeletons
Skeletons
Mighty Miner Fisherman
Skeletons Firecracker The Log
Skeletons
The Log
Skeletons
Firecracker
Skeletons Firecracker The Log Fisherman Mighty Miner
Firecracker The Log Royal Ghost Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost Fisherman
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log
Fisherman
Firecracker The Log Royal Ghost Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker
The Log
Firecracker
Mighty Miner
Firecracker The Log
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost
Firecracker
Fisherman

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