My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Lumberjack Mighty Miner
Zap
Skeletons Firecracker Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Lumberjack
The Log
Skeletons Ice Spirit Firecracker Lumberjack
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Lumberjack
Fireball
Firecracker Tesla Lumberjack Mighty Miner
Poison
Firecracker
Lightning
Tesla Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Firecracker Tesla Lumberjack Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Lumberjack
Arrows
Lumberjack Mighty Miner
Firecracker
Ice Spirit Lumberjack
Tesla
The Log
Lumberjack
Lumberjack
Ice Spirit Arrows Firecracker The Log
Mighty Miner
Arrows

Defense Synergies 3 13

Skeletons
Tesla Ice Spirit Firecracker The Log Lumberjack
Ice Spirit
Skeletons Firecracker Tesla The Log Lumberjack
Arrows
Tesla Lumberjack
Firecracker
The Log Skeletons Ice Spirit Tesla Lumberjack
Tesla
Skeletons The Log Ice Spirit Arrows Firecracker
The Log
Firecracker Tesla Skeletons Ice Spirit Lumberjack
Lumberjack
Skeletons Ice Spirit Arrows Firecracker The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Lumberjack Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Lumberjack Skeletons
Tesla Lumberjack Skeletons Firecracker
Arrows Firecracker The Log Lumberjack
Arrows The Log Skeletons Firecracker Tesla Lumberjack
Tesla Ice Spirit Arrows Firecracker
Arrows Tesla The Log
Tesla Mighty Miner Skeletons Lumberjack
Skeletons Ice Spirit Firecracker Tesla Lumberjack
Skeletons Arrows Firecracker Tesla The Log Lumberjack
Arrows Tesla Firecracker
Tesla Lumberjack Skeletons Ice Spirit The Log
Ice Spirit Arrows Firecracker Tesla The Log Lumberjack
Tesla Lumberjack
Ice Spirit Tesla The Log Lumberjack
Tesla Skeletons Arrows Firecracker Lumberjack
Ice Spirit Arrows Tesla Firecracker The Log Lumberjack
Arrows The Log Ice Spirit Firecracker Tesla Lumberjack
Tesla Lumberjack
Arrows Firecracker Tesla The Log Lumberjack
Tesla Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla
Arrows Firecracker Tesla The Log Lumberjack
Lumberjack Skeletons Ice Spirit The Log
Lumberjack Tesla The Log
Skeletons Tesla Lumberjack Mighty Miner
Arrows Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla Lumberjack
Mighty Miner Tesla Lumberjack
Skeletons Ice Spirit Firecracker The Log
Skeletons Tesla
Tesla Lumberjack
Arrows The Log
Skeletons Tesla Lumberjack
Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker The Log Lumberjack Mighty Miner
Arrows Firecracker Tesla The Log Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Mighty Miner
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Firecracker Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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