My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Ice Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman
Giant Snowball
Goblin Gang Electro Dragon Fisherman
Zap
Goblin Gang Firecracker Fisherman
Barbarian Barrel
Goblin Gang Firecracker Ice Wizard
The Log
Goblin Gang Firecracker Fisherman
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman
Fireball
Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman
Poison
Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman
Lightning
Electro Dragon Ice Wizard Fisherman Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Fireball Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Firecracker Ice Wizard Fisherman Fireball Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Gang Firecracker Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Fireball Electro Dragon
Goblin Gang
Firecracker Monk
Firecracker
Giant Snowball Goblin Gang Fisherman Monk
Fireball
Giant Snowball
Electro Dragon
Giant Snowball Ice Wizard Fisherman
Ice Wizard
Electro Dragon Fisherman
Fisherman
Firecracker Electro Dragon Ice Wizard
Monk
Goblin Gang Firecracker

Defense Synergies 1 15

Giant Snowball
Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman
Goblin Gang
Giant Snowball Firecracker Ice Wizard Fisherman
Firecracker
Giant Snowball Goblin Gang Electro Dragon Ice Wizard Fisherman
Fireball
Ice Wizard
Electro Dragon
Giant Snowball Firecracker Ice Wizard Fisherman
Ice Wizard
Giant Snowball Goblin Gang Firecracker Fireball Electro Dragon Fisherman
Fisherman
Giant Snowball Goblin Gang Firecracker Electro Dragon Ice Wizard Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman Monk
Goblin Gang Fisherman Giant Snowball Electro Dragon Ice Wizard
Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman Monk
Firecracker Fireball Monk
Goblin Gang Fireball Giant Snowball Firecracker Electro Dragon Ice Wizard
Giant Snowball Goblin Gang Firecracker Fireball Electro Dragon Ice Wizard
Fireball Electro Dragon Monk
Goblin Gang Ice Wizard Fisherman
Goblin Gang Giant Snowball Firecracker Ice Wizard Fisherman
Goblin Gang Ice Wizard Giant Snowball Firecracker Fireball Electro Dragon Fisherman
Giant Snowball Goblin Gang Firecracker Fireball Electro Dragon Ice Wizard
Giant Snowball Goblin Gang Fireball Electro Dragon Ice Wizard
Fireball Giant Snowball Goblin Gang Firecracker Electro Dragon
Goblin Gang
Monk Giant Snowball Goblin Gang Fireball Fisherman
Goblin Gang Firecracker Fireball Electro Dragon Fisherman
Fireball Giant Snowball Goblin Gang Firecracker Electro Dragon Ice Wizard Fisherman
Giant Snowball Firecracker Fireball Electro Dragon Ice Wizard Fisherman
Fisherman
Goblin Gang Giant Snowball Firecracker Fireball Electro Dragon Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Fireball Fisherman
Fireball Giant Snowball Goblin Gang Firecracker Electro Dragon Fisherman Monk
Goblin Gang Electro Dragon Fisherman
Goblin Gang Fireball Fisherman Monk
Goblin Gang Fisherman
Firecracker Fireball Giant Snowball Goblin Gang Electro Dragon Ice Wizard Monk
Goblin Gang Fireball Ice Wizard
Fisherman
Electro Dragon Giant Snowball Firecracker Fireball Monk
Goblin Gang
Electro Dragon
Monk Giant Snowball Fireball
Goblin Gang Fireball
Firecracker Fireball Electro Dragon
Goblin Gang Electro Dragon Firecracker Fireball Fisherman Monk
Giant Snowball Firecracker Fireball Electro Dragon Ice Wizard
Giant Snowball Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon Monk
Firecracker Fireball Monk Giant Snowball Electro Dragon Ice Wizard Fisherman
Fireball Electro Dragon
Firecracker Fireball
Fireball Giant Snowball Firecracker
Firecracker Fireball Giant Snowball Electro Dragon Ice Wizard Monk
Firecracker
Fireball Giant Snowball Firecracker Electro Dragon Ice Wizard
Fireball Monk Giant Snowball Firecracker Electro Dragon Fisherman
Giant Snowball Goblin Gang Fireball Electro Dragon Fisherman
Firecracker Monk Fireball Electro Dragon Fisherman
Fireball Monk Giant Snowball Firecracker Electro Dragon
Giant Snowball Firecracker Fireball Fisherman
Firecracker Fireball Electro Dragon Fisherman Monk
Giant Snowball Firecracker Fireball Fisherman
Giant Snowball Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Monk Giant Snowball Fireball
Fisherman
Giant Snowball Firecracker Fireball Electro Dragon Fisherman Monk
Giant Snowball Firecracker Fireball Electro Dragon Monk
Fireball Monk
Giant Snowball Fireball
Fisherman Monk
Giant Snowball Fireball Electro Dragon Monk
Giant Snowball Firecracker Fireball Electro Dragon Ice Wizard
Fisherman
Firecracker Fireball Giant Snowball Electro Dragon Ice Wizard Fisherman Monk
Fireball Giant Snowball Electro Dragon Fisherman Monk
Fireball Firecracker Fisherman
Giant Snowball Firecracker Fireball Electro Dragon Ice Wizard
Electro Dragon Giant Snowball Firecracker Fireball
Giant Snowball Fireball
Giant Snowball Fireball Electro Dragon
Giant Snowball Firecracker Fireball Electro Dragon Monk
Giant Snowball Firecracker Fireball Monk
Goblin Gang Fireball Electro Dragon
Fireball Giant Snowball Firecracker Electro Dragon Ice Wizard Monk
Fireball
Fireball Goblin Gang Firecracker Electro Dragon
Giant Snowball Firecracker Fireball Electro Dragon
Monk Giant Snowball Fireball
Firecracker Electro Dragon
Electro Dragon Giant Snowball Goblin Gang Firecracker Fireball
Firecracker Giant Snowball Fireball Electro Dragon
Electro Dragon Giant Snowball Firecracker Fireball Monk
Fireball Firecracker Electro Dragon Monk
Fisherman

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