My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker
Barbarian Barrel
Electro Spirit Bomber Firecracker Tesla
The Log
Electro Spirit Bomber Firecracker
Earthquake
Bomber Firecracker Tesla
Arrows
Electro Spirit Bomber Bats Firecracker
Royal Delivery
Electro Spirit Bomber Bats Firecracker
Fireball
Bomber Firecracker Tesla
Poison
Bomber Bats Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Firecracker Rocket Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Zap Barbarian Barrel Firecracker Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats Zap

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Bomber
Bats Zap Barbarian Barrel
Bats
Bomber Zap Firecracker Barbarian Barrel
Zap
Firecracker Electro Spirit Bomber Bats Barbarian Barrel
Firecracker
Zap Bats Barbarian Barrel
Tesla
Rocket
Barbarian Barrel
Bomber Bats Zap Firecracker

Defense Synergies 0 15

Electro Spirit
Zap
Bomber
Bats Zap Tesla Barbarian Barrel
Bats
Bomber Zap Firecracker Tesla Barbarian Barrel
Zap
Electro Spirit Bomber Bats Firecracker Tesla Barbarian Barrel
Firecracker
Bats Zap Tesla Barbarian Barrel
Tesla
Bomber Bats Zap Firecracker Barbarian Barrel
Rocket
Barbarian Barrel
Bomber Bats Zap Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Firecracker Tesla Barbarian Barrel
Bats Zap Firecracker Tesla
Tesla Rocket Bomber Bats
Tesla Bats Firecracker
Bomber Firecracker Rocket Barbarian Barrel
Barbarian Barrel Electro Spirit Bomber Bats Zap Firecracker Tesla
Bats Tesla Rocket Electro Spirit Zap Firecracker
Rocket Electro Spirit Zap Tesla Barbarian Barrel
Tesla
Bomber Firecracker Tesla Barbarian Barrel
Bats Electro Spirit Bomber Zap Firecracker Tesla Barbarian Barrel
Tesla Bats Zap Firecracker
Tesla Bomber Bats Zap Rocket
Bomber Rocket Electro Spirit Bats Zap Firecracker Tesla Barbarian Barrel
Tesla
Rocket Zap Tesla
Tesla Bomber Bats Firecracker
Tesla Electro Spirit Bomber Bats Zap Firecracker Barbarian Barrel
Zap Barbarian Barrel Electro Spirit Bomber Bats Firecracker Tesla
Tesla
Bomber Electro Spirit Bats Firecracker Tesla Barbarian Barrel
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Barbarian Barrel
Bomber Zap Firecracker Tesla Rocket Barbarian Barrel
Bats Zap Rocket
Rocket Bats Zap Tesla Barbarian Barrel
Tesla
Firecracker Rocket Electro Spirit Bats Zap Tesla
Rocket Bats Tesla
Tesla
Zap Rocket Electro Spirit Bats Firecracker Barbarian Barrel
Tesla
Bats Tesla
Rocket Zap
Rocket Tesla
Bomber Firecracker Tesla
Tesla Electro Spirit Bomber Bats Zap Firecracker Rocket Barbarian Barrel
Bats Electro Spirit Bomber Zap Firecracker Tesla Barbarian Barrel
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Barbarian Barrel
Firecracker Zap Barbarian Barrel
Rocket Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Bomber Rocket Zap Firecracker Barbarian Barrel
Firecracker Electro Spirit Bats Zap Rocket
Bomber Firecracker
Zap Firecracker Barbarian Barrel
Zap Firecracker
Rocket Bats
Firecracker Rocket Zap Barbarian Barrel
Zap Firecracker Rocket
Rocket Firecracker Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Zap Firecracker Barbarian Barrel
Rocket Bomber Zap Firecracker Barbarian Barrel
Firecracker Rocket Barbarian Barrel
Rocket Barbarian Barrel
Bomber Bats Rocket
Rocket Bomber Zap Firecracker Barbarian Barrel
Rocket Bomber Zap Firecracker Barbarian Barrel
Rocket
Rocket
Rocket
Rocket Zap Barbarian Barrel
Zap Firecracker Electro Spirit Bomber Barbarian Barrel
Firecracker Zap Barbarian Barrel
Zap
Rocket Zap Firecracker Barbarian Barrel
Bats Zap Firecracker
Zap Rocket Electro Spirit Bats Firecracker
Bomber Zap Rocket
Zap Rocket Electro Spirit Firecracker
Rocket Firecracker
Zap Electro Spirit Bats Rocket Barbarian Barrel
Rocket Zap Firecracker
Barbarian Barrel
Firecracker Rocket
Bomber Zap Firecracker
Rocket Zap
Firecracker
Zap Electro Spirit Bats Firecracker Rocket
Firecracker Bats Zap Rocket
Zap Firecracker Rocket Barbarian Barrel
Firecracker Rocket

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