My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Electro Spirit Firecracker Tesla Elite Barbarians
The Log
Electro Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Electro Spirit Minions Firecracker
Royal Delivery
Electro Spirit Minions Firecracker Elite Barbarians Hog Rider
Fireball
Minions Firecracker Tesla Elite Barbarians Hog Rider
Poison
Minions Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Minions Firecracker Tesla Hog Rider Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Minions Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Hog Rider
Minions
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Minions Elite Barbarians
Tesla
Elite Barbarians
Electro Spirit Minions Firecracker Hog Rider The Log Golden Knight
Hog Rider
Minions Firecracker The Log Electro Spirit Elite Barbarians Golden Knight
The Log
Hog Rider Elite Barbarians
Golden Knight
Elite Barbarians Hog Rider

Defense Synergies 2 11

Electro Spirit
The Log Golden Knight
Minions
Firecracker Tesla The Log Golden Knight
Firecracker
The Log Minions Tesla Golden Knight
Tesla
The Log Minions Firecracker
Elite Barbarians
The Log Golden Knight
Hog Rider
The Log
Firecracker Tesla Electro Spirit Minions Elite Barbarians Golden Knight
Golden Knight
Electro Spirit Minions Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla The Log Golden Knight
Elite Barbarians Minions Firecracker Tesla The Log
Tesla Minions Elite Barbarians
Tesla Elite Barbarians Minions Firecracker
Firecracker Elite Barbarians The Log
The Log Electro Spirit Minions Firecracker Tesla
Minions Tesla Electro Spirit Firecracker
Electro Spirit Tesla The Log Golden Knight
Tesla Minions Elite Barbarians
Elite Barbarians Firecracker Tesla
Minions Electro Spirit Firecracker Tesla The Log
Minions Tesla Firecracker
Tesla Minions Elite Barbarians The Log
Electro Spirit Minions Firecracker Tesla The Log Golden Knight
Elite Barbarians Tesla
Tesla Elite Barbarians The Log
Tesla Minions Firecracker Elite Barbarians
Tesla Electro Spirit Minions Firecracker Elite Barbarians The Log Golden Knight
The Log Electro Spirit Minions Firecracker Tesla
Tesla Elite Barbarians
Electro Spirit Minions Firecracker Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians The Log
Minions Elite Barbarians The Log Golden Knight
Tesla Elite Barbarians The Log
Tesla Elite Barbarians
Firecracker Electro Spirit Minions Tesla
Minions Tesla Elite Barbarians
Tesla Elite Barbarians
Electro Spirit Minions Firecracker Elite Barbarians The Log
Tesla
Minions Tesla Elite Barbarians Golden Knight
Elite Barbarians The Log
Elite Barbarians Tesla Golden Knight
Firecracker Tesla
Tesla Elite Barbarians Electro Spirit Minions Firecracker The Log Golden Knight
Minions Electro Spirit Firecracker Tesla Elite Barbarians The Log Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Minions
Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Minions Elite Barbarians
Firecracker The Log Golden Knight
Firecracker
Firecracker Elite Barbarians The Log Golden Knight
Minions Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log Golden Knight
Firecracker The Log
Minions
Firecracker The Log
Firecracker The Log Golden Knight
Minions The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Elite Barbarians Firecracker
Electro Spirit Minions Firecracker
Elite Barbarians
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Minions
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Electro Spirit Minions Firecracker Elite Barbarians The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker

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