My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Dark Prince
Giant Snowball
Royal Hogs Guards
Zap
Firecracker Royal Hogs Guards Dark Prince
Barbarian Barrel
Firecracker Tesla Royal Hogs Guards Dark Prince Electro Wizard
The Log
Firecracker Royal Hogs Guards Dark Prince
Earthquake
Firecracker Tesla Royal Hogs Guards
Arrows
Firecracker Royal Hogs Guards
Royal Delivery
Firecracker Royal Hogs Guards Dark Prince Electro Wizard
Fireball
Firecracker Tesla Royal Hogs Electro Wizard
Poison
Firecracker Royal Hogs Guards Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tesla Fireball Dark Prince Electro Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Tesla Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Dark Prince Mega Knight
Tesla
Fireball
Royal Hogs Dark Prince Electro Wizard Mega Knight
Royal Hogs
Firecracker Fireball Guards Dark Prince Electro Wizard Mega Knight
Guards
Royal Hogs
Dark Prince
Firecracker Fireball Royal Hogs Electro Wizard
Electro Wizard
Fireball Royal Hogs Dark Prince Mega Knight
Mega Knight
Firecracker Fireball Royal Hogs Electro Wizard

Defense Synergies 0 15

Firecracker
Tesla Guards Dark Prince Electro Wizard Mega Knight
Tesla
Firecracker Fireball Guards Dark Prince Electro Wizard
Fireball
Tesla Dark Prince Electro Wizard Mega Knight
Royal Hogs
Guards
Firecracker Tesla Electro Wizard
Dark Prince
Firecracker Tesla Fireball Electro Wizard
Electro Wizard
Firecracker Tesla Fireball Guards Dark Prince Mega Knight
Mega Knight
Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Electro Wizard
Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Mega Knight Dark Prince Electro Wizard
Tesla Firecracker Guards Dark Prince Electro Wizard Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Tesla Guards Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball
Tesla Fireball Electro Wizard Mega Knight
Tesla
Guards Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Guards Electro Wizard Firecracker Tesla Fireball Dark Prince Mega Knight
Tesla Firecracker Fireball Electro Wizard
Tesla Mega Knight Fireball Guards Dark Prince Electro Wizard
Fireball Mega Knight Firecracker Tesla Guards Dark Prince Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Fireball Dark Prince Electro Wizard
Tesla Fireball Mega Knight Firecracker Guards Dark Prince Electro Wizard
Firecracker Tesla Fireball Guards Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Mega Knight Firecracker Tesla Fireball Guards Electro Wizard
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Firecracker Tesla Mega Knight
Guards Mega Knight Dark Prince Electro Wizard
Guards Dark Prince Mega Knight Tesla Fireball Electro Wizard
Tesla Guards Dark Prince Mega Knight
Firecracker Fireball Tesla Electro Wizard
Guards Dark Prince Tesla Fireball Electro Wizard
Mega Knight Tesla Dark Prince
Electro Wizard Mega Knight Firecracker Fireball Dark Prince
Tesla Guards
Mega Knight Tesla Guards Dark Prince
Mega Knight Fireball Guards Dark Prince Electro Wizard
Dark Prince Mega Knight Tesla Fireball Guards
Firecracker Tesla Fireball Mega Knight
Tesla Guards Electro Wizard Firecracker Fireball Dark Prince
Mega Knight Firecracker Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball Guards Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Guards Electro Wizard
Firecracker Fireball Dark Prince Electro Wizard
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Dark Prince Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Guards
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball Guards Dark Prince
Fireball Firecracker Electro Wizard
Fireball
Fireball Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Firecracker Fireball Guards Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Dark Prince Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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