My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Fisherman Sparky
Giant Snowball
Archers Hog Rider Goblin Barrel Fisherman
Zap
Archers Firecracker Goblin Barrel Fisherman Sparky
Barbarian Barrel
Archers Firecracker Tesla Goblin Barrel Sparky
The Log
Archers Firecracker Hog Rider Goblin Barrel Fisherman Sparky
Earthquake
Archers Firecracker Tesla Hog Rider Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Firecracker Hog Rider Goblin Barrel Fisherman Sparky
Fireball
Archers Firecracker Tesla Hog Rider Goblin Barrel Fisherman Sparky
Poison
Archers Firecracker Fisherman Sparky
Lightning
Tesla Fisherman Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Goblin Barrel Fisherman Tesla Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Fisherman
Firecracker
Hog Rider Goblin Barrel Fisherman Sparky
Tesla
Hog Rider
Firecracker The Log Archers Goblin Barrel
Goblin Barrel
Firecracker Hog Rider Sparky
The Log
Hog Rider Fisherman Sparky
Fisherman
Archers Firecracker The Log Sparky
Sparky
Firecracker Goblin Barrel The Log Fisherman

Defense Synergies 2 8

Archers
Firecracker Tesla The Log Fisherman
Firecracker
The Log Archers Tesla Fisherman
Tesla
The Log Archers Firecracker
Hog Rider
Goblin Barrel
The Log
Firecracker Tesla Archers Fisherman Sparky
Fisherman
Archers Firecracker The Log
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Sparky
Sparky Firecracker Tesla The Log Fisherman
Tesla Fisherman Sparky Archers
Tesla Sparky Firecracker Fisherman
Firecracker The Log Sparky
The Log Archers Firecracker Tesla
Tesla Archers Firecracker
Tesla The Log Sparky
Tesla Sparky Fisherman
Archers Firecracker Tesla Fisherman Sparky
Archers Firecracker Tesla The Log Fisherman
Tesla Archers Firecracker
Tesla Sparky The Log
Sparky Firecracker Tesla The Log
Sparky Tesla
Tesla The Log Fisherman Sparky
Tesla Sparky Firecracker Fisherman
Tesla Archers Firecracker The Log Fisherman
The Log Archers Firecracker Tesla Fisherman
Sparky Tesla Fisherman
Archers Firecracker Tesla The Log Fisherman Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fisherman Sparky
Archers Firecracker Tesla The Log Fisherman
The Log Fisherman Sparky
Tesla The Log Fisherman Sparky
Tesla Fisherman Sparky
Firecracker Archers Tesla
Sparky Archers Tesla
Tesla Fisherman Sparky
Firecracker The Log Sparky
Tesla Sparky
Tesla Sparky
The Log
Tesla Sparky
Archers Firecracker Tesla Sparky
Tesla Sparky Archers Firecracker The Log Fisherman
Archers Firecracker Tesla The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log Fisherman
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker
Archers Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker Fisherman
Fisherman Sparky
Firecracker The Log Fisherman Sparky
Archers Firecracker
Firecracker The Log Fisherman Sparky
Firecracker Fisherman
Firecracker The Log Fisherman Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Fisherman Sparky
Archers Firecracker The Log Fisherman Sparky
Firecracker The Log
The Log Sparky
The Log Fisherman Sparky
The Log
Firecracker The Log Sparky
Fisherman
Firecracker The Log Fisherman Sparky
The Log Fisherman Sparky
Firecracker The Log Fisherman Sparky
Archers Firecracker Sparky
Firecracker
Sparky
The Log Sparky
Firecracker Sparky
Sparky
Firecracker The Log Sparky
Archers
Archers Firecracker
The Log
Firecracker Sparky
The Log Firecracker
Sparky
Firecracker Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Sparky
Firecracker Sparky

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