My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Sparky
Giant Snowball
Royal Hogs Wall Breakers
Zap
Firecracker Royal Hogs Wall Breakers Sparky
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Wall Breakers Sparky
The Log
Firecracker Royal Hogs Wall Breakers Sparky
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs Wall Breakers
Royal Delivery
Firecracker Valkyrie Royal Hogs Wall Breakers Mother Witch Sparky
Fireball
Firecracker Royal Hogs Wall Breakers Mother Witch Sparky
Poison
Firecracker Royal Hogs Mother Witch Sparky
Lightning
Valkyrie Mother Witch Sparky
Rocket
Valkyrie Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Firecracker Valkyrie Mother Witch Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Sparky Wall Breakers Mother Witch
Firecracker
Valkyrie Royal Hogs Wall Breakers Sparky
Valkyrie
Firecracker Royal Hogs Wall Breakers Mother Witch Sparky
Royal Hogs
Arrows Mother Witch Firecracker Valkyrie The Log
Wall Breakers
Arrows Firecracker Valkyrie The Log
The Log
Royal Hogs Wall Breakers Sparky
Mother Witch
Royal Hogs Arrows Valkyrie
Sparky
Arrows Firecracker Valkyrie The Log

Defense Synergies 2 8

Arrows
Valkyrie Mother Witch Sparky
Firecracker
Valkyrie The Log
Valkyrie
Firecracker Arrows The Log Mother Witch Sparky
Royal Hogs
Wall Breakers
The Log
Firecracker Valkyrie Mother Witch Sparky
Mother Witch
Arrows Valkyrie The Log
Sparky
Arrows Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Sparky
Sparky Firecracker Valkyrie The Log
Sparky Valkyrie
Sparky Firecracker Valkyrie
Arrows Firecracker Valkyrie The Log Sparky
Arrows The Log Firecracker Valkyrie Mother Witch
Arrows Firecracker
Arrows Valkyrie The Log Sparky
Sparky
Firecracker Valkyrie Sparky
Valkyrie Mother Witch Arrows Firecracker The Log
Arrows Firecracker
Sparky Valkyrie The Log
Valkyrie Sparky Arrows Firecracker The Log
Sparky
The Log Sparky
Sparky Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie The Log
Arrows Valkyrie The Log Firecracker Mother Witch
Sparky
Valkyrie Arrows Firecracker The Log Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Sparky
Arrows Firecracker Valkyrie The Log
Valkyrie The Log Sparky
Valkyrie The Log Sparky
Valkyrie Sparky
Arrows Firecracker Mother Witch
Sparky Valkyrie
Valkyrie Sparky
Firecracker Valkyrie The Log Sparky
Sparky
Valkyrie Sparky
Arrows Valkyrie The Log
Valkyrie Sparky
Firecracker Valkyrie Sparky
Sparky Firecracker Valkyrie The Log
Arrows Valkyrie Firecracker The Log Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log Sparky
Arrows Firecracker The Log
Arrows The Log Sparky
Arrows Firecracker Valkyrie The Log Sparky
Arrows Firecracker Valkyrie The Log Sparky
Arrows Firecracker Mother Witch
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Sparky
Firecracker Arrows Valkyrie The Log Sparky
Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Valkyrie The Log Mother Witch
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker The Log Mother Witch Valkyrie Sparky
Arrows Firecracker The Log Sparky
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Mother Witch Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie Sparky
Arrows The Log Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Sparky
Firecracker Sparky

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