My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Three Musketeers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers
Giant Snowball
Three Musketeers Witch
Zap
Firecracker Three Musketeers Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Three Musketeers Witch
The Log
Firecracker Elixir Golem Three Musketeers Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Three Musketeers Witch
Fireball
Firecracker Elixir Golem Three Musketeers Witch
Poison
Firecracker Elixir Golem Three Musketeers Witch
Lightning
Valkyrie Three Musketeers Witch
Rocket
Valkyrie Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Valkyrie Witch Rocket Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Valkyrie Three Musketeers Mega Knight
Elixir Golem
Firecracker Arrows Three Musketeers Witch
Valkyrie
Firecracker Three Musketeers Witch
Rocket
Three Musketeers
Firecracker Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Witch

Defense Synergies 2 4

Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Witch
Rocket
Three Musketeers
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie
Firecracker Valkyrie Three Musketeers Witch Mega Knight
Rocket Three Musketeers Witch Mega Knight Valkyrie
Three Musketeers Witch Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Rocket Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Rocket Three Musketeers Arrows Firecracker Witch
Rocket Arrows Valkyrie Mega Knight
Three Musketeers Witch
Firecracker Valkyrie Mega Knight
Valkyrie Witch Arrows Firecracker Mega Knight
Arrows Three Musketeers Firecracker Witch
Mega Knight Valkyrie Rocket Three Musketeers Witch
Valkyrie Rocket Three Musketeers Mega Knight Arrows Firecracker Witch
Three Musketeers Mega Knight
Rocket Three Musketeers Mega Knight
Three Musketeers Mega Knight Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Mega Knight Firecracker Three Musketeers Witch
Arrows Valkyrie Witch Firecracker Mega Knight
Three Musketeers
Valkyrie Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Firecracker Valkyrie Rocket Mega Knight
Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight
Valkyrie Three Musketeers Witch Mega Knight
Arrows Firecracker Rocket Three Musketeers Witch
Rocket Valkyrie Witch
Mega Knight Valkyrie
Rocket Mega Knight Firecracker Valkyrie Witch
Witch Three Musketeers
Mega Knight Valkyrie Witch
Rocket Mega Knight Arrows Valkyrie
Rocket Mega Knight Valkyrie Three Musketeers Witch
Firecracker Valkyrie Three Musketeers Witch Mega Knight
Witch Firecracker Valkyrie Rocket Three Musketeers
Arrows Valkyrie Mega Knight Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Valkyrie Rocket
Rocket Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Rocket Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Rocket Three Musketeers
Firecracker Rocket Arrows Valkyrie
Arrows Firecracker Rocket
Rocket Firecracker Three Musketeers
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Three Musketeers Witch
Arrows Firecracker Rocket Three Musketeers Mega Knight
Arrows Rocket Three Musketeers
Rocket
Rocket Arrows Firecracker Three Musketeers Mega Knight
Rocket Arrows Firecracker Valkyrie Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Valkyrie Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Witch
Rocket Firecracker Witch
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker
Rocket Witch
Rocket Arrows Firecracker Three Musketeers Witch
Arrows
Firecracker Valkyrie Rocket Three Musketeers Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Three Musketeers Mega Knight
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight
Firecracker Rocket Mega Knight

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