My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Witch Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Musketeer Witch Ram Rider
Zap
Firecracker Inferno Tower Witch Ram Rider
Barbarian Barrel
Firecracker Musketeer Valkyrie Inferno Tower Witch
The Log
Firecracker Musketeer Witch Ram Rider
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Musketeer Valkyrie Witch Ram Rider
Fireball
Firecracker Musketeer Inferno Tower Witch Ram Rider
Poison
Firecracker Musketeer Inferno Tower Witch
Lightning
Musketeer Valkyrie Inferno Tower Witch Ram Rider
Rocket
Musketeer Valkyrie Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Musketeer Valkyrie Inferno Tower Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Musketeer Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Golem Ram Rider
Fireball
Golem Ram Rider
Musketeer
Valkyrie Golem Ram Rider
Valkyrie
Musketeer Firecracker Witch Ram Rider
Inferno Tower
Witch
Valkyrie Golem Ram Rider
Golem
Fireball Firecracker Musketeer Witch
Ram Rider
Firecracker Fireball Musketeer Valkyrie Witch

Defense Synergies 2 10

Firecracker
Valkyrie Musketeer Inferno Tower
Fireball
Musketeer Valkyrie Inferno Tower Ram Rider
Musketeer
Valkyrie Firecracker Fireball Inferno Tower Ram Rider
Valkyrie
Firecracker Musketeer Fireball Inferno Tower Witch
Inferno Tower
Firecracker Fireball Musketeer Valkyrie
Witch
Valkyrie
Golem
Ram Rider
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Valkyrie Inferno Tower Ram Rider
Inferno Tower Firecracker Musketeer Valkyrie Witch Ram Rider
Inferno Tower Witch Ram Rider Musketeer Valkyrie
Inferno Tower Witch Firecracker Musketeer Valkyrie Ram Rider
Firecracker Fireball Valkyrie
Fireball Firecracker Musketeer Valkyrie
Musketeer Inferno Tower Ram Rider Firecracker Fireball Witch
Fireball Musketeer Valkyrie Inferno Tower Ram Rider
Inferno Tower Witch Musketeer
Firecracker Musketeer Valkyrie Inferno Tower
Valkyrie Witch Firecracker Fireball Musketeer Ram Rider
Musketeer Inferno Tower Firecracker Fireball Witch Ram Rider
Inferno Tower Fireball Musketeer Valkyrie Witch Ram Rider
Fireball Valkyrie Firecracker Witch
Inferno Tower Ram Rider
Inferno Tower Fireball Ram Rider
Firecracker Fireball Musketeer Valkyrie Inferno Tower Witch
Fireball Valkyrie Firecracker Musketeer Witch Ram Rider
Valkyrie Witch Firecracker Fireball Musketeer Ram Rider
Musketeer Inferno Tower Ram Rider
Valkyrie Firecracker Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch
Fireball Firecracker Musketeer Valkyrie
Musketeer Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Fireball Musketeer Inferno Tower Ram Rider
Inferno Tower Musketeer Valkyrie Witch Ram Rider
Firecracker Fireball Musketeer Witch Ram Rider
Fireball Musketeer Valkyrie Inferno Tower Witch Ram Rider
Inferno Tower Valkyrie
Firecracker Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Musketeer
Musketeer Valkyrie Inferno Tower Witch
Fireball Valkyrie
Fireball Valkyrie Inferno Tower Witch Ram Rider
Firecracker Fireball Musketeer Valkyrie Witch
Inferno Tower Witch Firecracker Fireball Musketeer Valkyrie
Valkyrie Firecracker Fireball Musketeer Inferno Tower Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Valkyrie
Firecracker Fireball Musketeer Ram Rider
Fireball
Firecracker Fireball Musketeer Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Musketeer Witch Ram Rider
Firecracker Musketeer Witch
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Fireball Musketeer
Firecracker Fireball Musketeer Valkyrie Ram Rider
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer
Fireball
Firecracker Fireball Musketeer
Firecracker Fireball Valkyrie Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball Valkyrie Witch
Witch
Firecracker Fireball Musketeer Witch Ram Rider
Fireball Musketeer Witch Ram Rider
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer Witch
Fireball
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball
Fireball Musketeer Witch
Fireball Firecracker Musketeer Witch Ram Rider
Fireball
Fireball Firecracker Musketeer Valkyrie
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer Witch
Firecracker Fireball Musketeer Witch
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: