My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Spear Goblins Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblins Spear Goblins Hog Rider
Zap
Fire Spirit Goblins Spear Goblins Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker Elite Barbarians Valkyrie
The Log
Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker Elite Barbarians Hog Rider
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker
Royal Delivery
Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker Elite Barbarians Valkyrie Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider
Poison
Spear Goblins Firecracker
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Spear Goblins

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians
Ice Spirit
Valkyrie Hog Rider Goblins Spear Goblins Firecracker Elite Barbarians
Goblins
Hog Rider Ice Spirit Valkyrie
Spear Goblins
Valkyrie Hog Rider Ice Spirit Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Spear Goblins Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Fire Spirit Ice Spirit Spear Goblins Firecracker Hog Rider
Valkyrie
Fire Spirit Ice Spirit Spear Goblins Elite Barbarians Hog Rider Goblins Firecracker
Hog Rider
Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker Valkyrie Elite Barbarians

Defense Synergies 2 12

Fire Spirit
Ice Spirit Spear Goblins Firecracker Valkyrie
Ice Spirit
Fire Spirit Goblins Spear Goblins Firecracker Elite Barbarians Valkyrie
Goblins
Ice Spirit Firecracker
Spear Goblins
Fire Spirit Ice Spirit Firecracker Valkyrie
Firecracker
Valkyrie Fire Spirit Ice Spirit Goblins Spear Goblins
Elite Barbarians
Valkyrie Ice Spirit
Valkyrie
Firecracker Elite Barbarians Fire Spirit Ice Spirit Spear Goblins
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Valkyrie
Elite Barbarians Ice Spirit Goblins Firecracker Valkyrie
Fire Spirit Goblins Elite Barbarians Valkyrie
Elite Barbarians Goblins Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie
Fire Spirit Goblins Spear Goblins Firecracker Valkyrie
Fire Spirit Ice Spirit Spear Goblins Firecracker
Valkyrie
Goblins Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Goblins Spear Goblins Firecracker Valkyrie
Goblins Valkyrie Spear Goblins Firecracker
Spear Goblins Firecracker
Fire Spirit Ice Spirit Elite Barbarians Valkyrie
Fire Spirit Valkyrie Ice Spirit Goblins Firecracker
Elite Barbarians
Ice Spirit Elite Barbarians
Goblins Firecracker Elite Barbarians Valkyrie
Fire Spirit Ice Spirit Valkyrie Goblins Spear Goblins Firecracker Elite Barbarians
Valkyrie Fire Spirit Ice Spirit Spear Goblins Firecracker
Elite Barbarians
Valkyrie Fire Spirit Goblins Spear Goblins Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Spear Goblins Elite Barbarians
Firecracker Elite Barbarians Valkyrie
Ice Spirit Goblins Spear Goblins Elite Barbarians Valkyrie
Valkyrie Elite Barbarians
Elite Barbarians Valkyrie
Fire Spirit Firecracker Ice Spirit
Goblins Spear Goblins Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Ice Spirit Goblins Spear Goblins Firecracker Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Firecracker Valkyrie
Elite Barbarians Ice Spirit Goblins Spear Goblins Firecracker Valkyrie
Valkyrie Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Fire Spirit Firecracker Valkyrie
Firecracker Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit Goblins Elite Barbarians
Firecracker Valkyrie
Fire Spirit Firecracker
Fire Spirit Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Spear Goblins Firecracker
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker Valkyrie
Firecracker Fire Spirit Ice Spirit Valkyrie
Firecracker
Firecracker
Elite Barbarians Fire Spirit Firecracker
Ice Spirit Firecracker
Elite Barbarians
Ice Spirit Firecracker
Firecracker
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Firecracker
Firecracker Valkyrie
Firecracker
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker

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