My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Barrel Witch
Zap
Skeletons Spear Goblins Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Spear Goblins Firecracker Valkyrie Goblin Barrel Witch
The Log
Skeletons Spear Goblins Firecracker Goblin Barrel Witch
Earthquake
Skeletons Spear Goblins Firecracker Goblin Barrel Witch
Arrows
Skeletons Spear Goblins Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Spear Goblins Firecracker Valkyrie Goblin Barrel Witch
Fireball
Firecracker Goblin Barrel Witch
Poison
Spear Goblins Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Firecracker Goblin Barrel Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Zap Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Goblin Barrel Zap Firecracker Mega Knight
Zap
Firecracker Spear Goblins Valkyrie Witch Mega Knight
Firecracker
Zap Spear Goblins Valkyrie Goblin Barrel Mega Knight
Valkyrie
Spear Goblins Goblin Barrel Zap Firecracker Witch
Goblin Barrel
Spear Goblins Valkyrie Firecracker Mega Knight
Witch
Zap Valkyrie Mega Knight
Mega Knight
Spear Goblins Zap Firecracker Goblin Barrel Witch

Defense Synergies 2 14

Skeletons
Spear Goblins Zap Firecracker Witch
Spear Goblins
Skeletons Zap Firecracker Valkyrie Mega Knight
Zap
Mega Knight Skeletons Spear Goblins Firecracker Valkyrie Witch
Firecracker
Valkyrie Skeletons Spear Goblins Zap Mega Knight
Valkyrie
Firecracker Spear Goblins Zap Witch
Goblin Barrel
Witch
Skeletons Zap Valkyrie Mega Knight
Mega Knight
Zap Spear Goblins Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Valkyrie
Skeletons Zap Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Skeletons Valkyrie
Witch Skeletons Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Skeletons Spear Goblins Zap Firecracker Valkyrie Mega Knight
Spear Goblins Zap Firecracker Witch
Zap Valkyrie Mega Knight
Witch Skeletons
Skeletons Spear Goblins Firecracker Valkyrie Mega Knight
Valkyrie Witch Skeletons Spear Goblins Zap Firecracker Mega Knight
Spear Goblins Zap Firecracker Witch
Mega Knight Skeletons Zap Valkyrie Witch
Valkyrie Mega Knight Zap Firecracker Witch
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Firecracker Valkyrie Witch
Valkyrie Mega Knight Spear Goblins Zap Firecracker Witch
Zap Valkyrie Witch Spear Goblins Firecracker Mega Knight
Valkyrie Mega Knight Spear Goblins Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Spear Goblins Zap Witch
Zap Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Spear Goblins Zap Valkyrie Witch
Valkyrie Mega Knight Zap
Skeletons Valkyrie Witch Mega Knight
Firecracker Skeletons Zap Witch
Skeletons Spear Goblins Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Skeletons Spear Goblins Firecracker Valkyrie Witch
Witch Skeletons
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Skeletons Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Skeletons Spear Goblins Zap Firecracker Valkyrie
Valkyrie Mega Knight Zap Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Spear Goblins Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Spear Goblins Witch
Zap Firecracker Witch
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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