My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs
Giant Snowball
Musketeer Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Elixir Golem Musketeer Valkyrie Royal Hogs
The Log
Firecracker Elixir Golem Musketeer Royal Hogs
Earthquake
Firecracker Elixir Golem Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Elixir Golem Musketeer Valkyrie Royal Hogs
Fireball
Firecracker Elixir Golem Musketeer Royal Hogs
Poison
Firecracker Elixir Golem Musketeer Royal Hogs
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Musketeer Valkyrie Freeze Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Royal Hogs Mega Knight
Elixir Golem
Firecracker Rage Musketeer
Musketeer
Valkyrie Elixir Golem Royal Hogs Mega Knight
Valkyrie
Musketeer Firecracker Royal Hogs
Royal Hogs
Firecracker Musketeer Valkyrie Mega Knight
Rage
Elixir Golem
Freeze
Mega Knight
Firecracker Musketeer Royal Hogs

Defense Synergies 2 5

Firecracker
Valkyrie Musketeer Mega Knight
Elixir Golem
Musketeer
Valkyrie Firecracker Mega Knight
Valkyrie
Firecracker Musketeer Freeze
Royal Hogs
Rage
Freeze
Valkyrie Mega Knight
Mega Knight
Firecracker Musketeer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie
Firecracker Musketeer Valkyrie Mega Knight
Mega Knight Musketeer Valkyrie Freeze
Firecracker Musketeer Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Freeze Firecracker Musketeer Valkyrie Mega Knight
Musketeer Firecracker Freeze
Musketeer Valkyrie Mega Knight
Musketeer
Firecracker Musketeer Valkyrie Mega Knight
Valkyrie Firecracker Musketeer Freeze Mega Knight
Musketeer Firecracker
Mega Knight Musketeer Valkyrie Freeze
Valkyrie Mega Knight Firecracker Freeze
Mega Knight
Freeze Mega Knight
Mega Knight Firecracker Musketeer Valkyrie
Valkyrie Mega Knight Firecracker Musketeer
Valkyrie Freeze Firecracker Musketeer Mega Knight
Musketeer
Valkyrie Mega Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Musketeer Valkyrie Mega Knight
Mega Knight Musketeer Valkyrie
Valkyrie Mega Knight Musketeer
Musketeer Valkyrie Mega Knight
Firecracker Musketeer Freeze
Musketeer Valkyrie
Mega Knight Valkyrie
Freeze Mega Knight Firecracker Valkyrie
Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Firecracker Musketeer Valkyrie Mega Knight
Firecracker Musketeer Valkyrie Freeze
Valkyrie Mega Knight Firecracker Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Freeze
Firecracker Musketeer
Firecracker Musketeer Valkyrie Freeze
Firecracker Valkyrie Mega Knight
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Freeze
Firecracker
Musketeer
Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Freeze
Firecracker Musketeer Mega Knight
Firecracker Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Freeze Valkyrie Mega Knight
Firecracker Musketeer
Musketeer Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Freeze
Musketeer Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Musketeer Freeze
Firecracker Musketeer
Freeze
Firecracker Musketeer Valkyrie Mega Knight
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer Freeze Mega Knight
Firecracker Mega Knight

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