My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Skeleton Army Witch
Zap
Bomber Goblin Gang Firecracker Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Gang Firecracker Valkyrie Skeleton Army Witch
The Log
Bomber Goblin Gang Firecracker Skeleton Army Witch
Earthquake
Bomber Goblin Gang Firecracker Skeleton Army Witch
Arrows
Bomber Goblin Gang Firecracker Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Firecracker Valkyrie Skeleton Army Witch Mother Witch
Fireball
Bomber Goblin Gang Firecracker Skeleton Army Witch Mother Witch
Poison
Bomber Goblin Gang Firecracker Skeleton Army Witch Mother Witch
Lightning
Valkyrie Witch Mother Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Skeleton Army Valkyrie Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Firecracker Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Mega Knight
Goblin Gang
Firecracker Valkyrie
Firecracker
Goblin Gang Valkyrie Mega Knight
Valkyrie
Bomber Goblin Gang Firecracker Witch Mother Witch
Skeleton Army
Witch
Valkyrie Mega Knight
Mother Witch
Valkyrie Mega Knight
Mega Knight
Bomber Firecracker Witch Mother Witch

Defense Synergies 1 10

Bomber
Valkyrie
Goblin Gang
Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Goblin Gang Skeleton Army Mega Knight
Valkyrie
Firecracker Bomber Goblin Gang Witch Mother Witch
Skeleton Army
Goblin Gang Firecracker
Witch
Valkyrie Mega Knight
Mother Witch
Valkyrie Mega Knight
Mega Knight
Firecracker Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie Witch Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Bomber Valkyrie
Skeleton Army Witch Goblin Gang Firecracker Valkyrie Mega Knight
Bomber Firecracker Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bomber Firecracker Valkyrie Mother Witch Mega Knight
Goblin Gang Firecracker Witch
Valkyrie Mega Knight
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Mother Witch Bomber Firecracker Mega Knight
Goblin Gang Firecracker Witch
Skeleton Army Mega Knight Bomber Goblin Gang Valkyrie Witch
Bomber Valkyrie Skeleton Army Mega Knight Goblin Gang Firecracker Witch
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Bomber Goblin Gang Firecracker Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Bomber Goblin Gang Firecracker Skeleton Army Witch
Valkyrie Witch Bomber Firecracker Mother Witch Mega Knight
Bomber Goblin Gang Valkyrie Skeleton Army Mega Knight Firecracker Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Witch
Bomber Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Mega Knight
Firecracker Mother Witch Goblin Gang Witch
Goblin Gang Skeleton Army Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch
Bomber Firecracker Valkyrie Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Bomber Firecracker Valkyrie
Valkyrie Mega Knight Bomber Firecracker Witch Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Bomber Firecracker Valkyrie Mega Knight
Firecracker Mother Witch Witch
Bomber Firecracker Witch
Firecracker
Firecracker
Goblin Gang
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Bomber Firecracker Witch
Firecracker Mega Knight
Bomber
Bomber Firecracker Mega Knight
Bomber Firecracker Valkyrie Witch Mother Witch Mega Knight
Mega Knight
Firecracker Mother Witch Bomber Valkyrie Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch Mother Witch
Firecracker Witch
Bomber Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Skeleton Army Witch
Firecracker Witch
Goblin Gang Firecracker Valkyrie Mega Knight
Bomber Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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