My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Elixir Golem Valkyrie Wizard Witch
The Log
Bomber Firecracker Elixir Golem Witch
Earthquake
Bomber Firecracker Elixir Golem Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Elixir Golem Valkyrie Wizard Witch
Fireball
Bomber Firecracker Elixir Golem Wizard Witch
Poison
Bomber Firecracker Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Valkyrie Poison Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Elixir Golem Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Valkyrie Mega Knight
Firecracker
Elixir Golem Valkyrie Mega Knight
Elixir Golem
Firecracker Poison Bomber Wizard Witch
Valkyrie
Bomber Firecracker Wizard Witch
Wizard
Elixir Golem Valkyrie Mega Knight
Poison
Elixir Golem Mega Knight
Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Bomber Firecracker Wizard Poison Witch

Defense Synergies 1 7

Bomber
Valkyrie
Firecracker
Valkyrie Mega Knight
Elixir Golem
Valkyrie
Firecracker Bomber Wizard Witch
Wizard
Valkyrie Mega Knight
Poison
Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Firecracker Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard
Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Bomber Valkyrie
Witch Firecracker Valkyrie Mega Knight
Bomber Firecracker Valkyrie Poison Mega Knight
Bomber Firecracker Valkyrie Mega Knight
Firecracker Wizard Poison Witch
Valkyrie Poison Mega Knight
Witch
Bomber Firecracker Valkyrie Mega Knight
Valkyrie Poison Witch Bomber Firecracker Wizard Mega Knight
Firecracker Wizard Poison Witch
Mega Knight Bomber Valkyrie Wizard Witch
Bomber Valkyrie Wizard Mega Knight Firecracker Poison Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Firecracker Valkyrie Poison Witch
Mega Knight Bomber Firecracker Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Bomber Firecracker Mega Knight
Bomber Valkyrie Wizard Mega Knight Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Poison Bomber Firecracker Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Witch Mega Knight
Firecracker Wizard Poison Witch
Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Poison Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Valkyrie Poison
Mega Knight Valkyrie Wizard Witch
Wizard Bomber Firecracker Valkyrie Witch Mega Knight
Witch Bomber Firecracker Valkyrie Poison
Valkyrie Poison Mega Knight Bomber Firecracker Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker Valkyrie Poison
Bomber Wizard Poison Firecracker Valkyrie Mega Knight
Firecracker Wizard Poison Witch
Bomber Firecracker Wizard Poison Witch
Poison Firecracker Wizard
Poison Firecracker Wizard
Poison
Firecracker Poison Valkyrie Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Wizard Poison Witch
Firecracker Wizard Poison Mega Knight
Poison
Bomber
Bomber Firecracker Wizard Poison Mega Knight
Bomber Firecracker Valkyrie Wizard Poison Witch Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Firecracker Poison Bomber Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Poison Wizard Witch
Wizard Poison Witch Mega Knight
Poison Firecracker
Poison Firecracker Wizard Witch
Firecracker Wizard Poison Witch
Poison Bomber Wizard Mega Knight
Firecracker Poison
Mega Knight
Firecracker Wizard Poison
Witch
Poison Firecracker Wizard Witch
Poison Firecracker Valkyrie Wizard Mega Knight
Bomber Firecracker Wizard Poison
Poison
Firecracker Mega Knight
Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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