My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Zappies Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Zappies Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Ram Rider
Giant Snowball
Minion Horde Hog Rider Zappies Witch Ram Rider
Zap
Firecracker Minion Horde Zappies Witch Ram Rider
Barbarian Barrel
Firecracker Valkyrie Zappies Wizard Witch
The Log
Firecracker Hog Rider Zappies Witch Ram Rider
Earthquake
Firecracker Hog Rider Zappies Witch
Arrows
Firecracker Minion Horde Zappies Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Hog Rider Zappies Wizard Witch Ram Rider
Fireball
Firecracker Minion Horde Hog Rider Zappies Wizard Witch Ram Rider
Poison
Firecracker Minion Horde Zappies Wizard Witch
Lightning
Valkyrie Wizard Witch Ram Rider
Rocket
Minion Horde Valkyrie Hog Rider Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Hog Rider Zappies Minion Horde Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Hog Rider Zappies

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Zappies Ram Rider
Minion Horde
Hog Rider
Valkyrie
Hog Rider Firecracker Zappies Wizard Witch Ram Rider
Hog Rider
Firecracker Valkyrie Minion Horde Zappies Wizard Witch
Zappies
Firecracker Valkyrie Hog Rider Ram Rider
Wizard
Valkyrie Hog Rider Ram Rider
Witch
Valkyrie Hog Rider Ram Rider
Ram Rider
Firecracker Valkyrie Zappies Wizard Witch

Defense Synergies 1 4

Firecracker
Valkyrie Zappies
Minion Horde
Valkyrie
Firecracker Zappies Wizard Witch
Hog Rider
Zappies
Firecracker Valkyrie
Wizard
Valkyrie
Witch
Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Zappies Wizard Ram Rider
Minion Horde Firecracker Valkyrie Zappies Witch Ram Rider
Minion Horde Witch Ram Rider Valkyrie Zappies
Minion Horde Witch Firecracker Valkyrie Zappies Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie Zappies
Minion Horde Ram Rider Firecracker Zappies Wizard Witch
Valkyrie Ram Rider
Minion Horde Zappies Witch
Firecracker Minion Horde Valkyrie Zappies
Minion Horde Valkyrie Witch Firecracker Zappies Wizard Ram Rider
Minion Horde Firecracker Zappies Wizard Witch Ram Rider
Minion Horde Valkyrie Zappies Wizard Witch Ram Rider
Valkyrie Wizard Firecracker Minion Horde Zappies Witch
Minion Horde Zappies Ram Rider
Minion Horde Zappies Ram Rider
Minion Horde Wizard Firecracker Valkyrie Zappies Witch
Valkyrie Firecracker Minion Horde Zappies Wizard Witch Ram Rider
Valkyrie Wizard Witch Firecracker Zappies Ram Rider
Zappies Ram Rider
Valkyrie Wizard Firecracker Minion Horde Zappies Witch
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Witch
Firecracker Valkyrie Wizard
Zappies Minion Horde Valkyrie Witch Ram Rider
Valkyrie Minion Horde Zappies Ram Rider
Minion Horde Valkyrie Zappies Witch Ram Rider
Firecracker Wizard Minion Horde Zappies Witch Ram Rider
Minion Horde Valkyrie Zappies Witch Ram Rider
Minion Horde Valkyrie Zappies
Minion Horde Firecracker Valkyrie Zappies Witch
Witch Minion Horde Zappies
Minion Horde Valkyrie Zappies Witch
Valkyrie
Minion Horde Valkyrie Zappies Wizard Witch Ram Rider
Wizard Firecracker Minion Horde Valkyrie Zappies Witch
Zappies Witch Firecracker Minion Horde Valkyrie
Valkyrie Firecracker Minion Horde Zappies Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker Ram Rider
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie
Firecracker Wizard Minion Horde Witch Ram Rider
Firecracker Minion Horde Wizard Witch
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Minion Horde
Firecracker Minion Horde Valkyrie Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard
Firecracker Valkyrie Wizard Witch
Minion Horde
Wizard
Minion Horde
Firecracker Valkyrie Wizard Witch
Minion Horde Witch
Firecracker Wizard Witch Ram Rider
Wizard Witch Ram Rider
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Zappies Wizard Witch
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde Zappies
Minion Horde
Firecracker Wizard
Minion Horde Zappies Witch
Firecracker Zappies Wizard Witch Ram Rider
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker Minion Horde
Firecracker Minion Horde Zappies Witch
Firecracker Zappies Witch
Firecracker Witch
Firecracker Wizard

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