My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Princess Lumberjack
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch Princess Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Witch Princess Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elite Barbarians Valkyrie Witch Princess Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Witch Princess Electro Wizard Lumberjack
Poison
Firecracker Witch Princess Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Valkyrie Electro Wizard Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Princess Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Princess Lumberjack
Elite Barbarians
Valkyrie Firecracker The Log Lumberjack
Valkyrie
Elite Barbarians Lumberjack Firecracker Witch Electro Wizard
Witch
Valkyrie Lumberjack
The Log
Elite Barbarians Princess Lumberjack
Princess
Firecracker The Log
Electro Wizard
Valkyrie Lumberjack
Lumberjack
Valkyrie Firecracker Elite Barbarians Witch The Log Electro Wizard

Defense Synergies 3 16

Firecracker
Valkyrie The Log Princess Electro Wizard Lumberjack
Elite Barbarians
Valkyrie The Log
Valkyrie
Firecracker Elite Barbarians Witch The Log Princess Electro Wizard Lumberjack
Witch
Valkyrie The Log Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Valkyrie Witch Princess Electro Wizard Lumberjack
Princess
Firecracker Valkyrie The Log
Electro Wizard
Firecracker Valkyrie Witch The Log Lumberjack
Lumberjack
Firecracker Valkyrie Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Elite Barbarians Lumberjack Firecracker Valkyrie Witch The Log Electro Wizard
Witch Lumberjack Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Lumberjack Firecracker Valkyrie Electro Wizard
Firecracker Elite Barbarians Valkyrie The Log Princess Lumberjack
The Log Firecracker Valkyrie Electro Wizard Lumberjack
Electro Wizard Firecracker Witch Princess
Valkyrie The Log Electro Wizard
Witch Elite Barbarians Princess Lumberjack
Elite Barbarians Firecracker Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Firecracker The Log Princess Lumberjack
Firecracker Witch Princess Electro Wizard
Lumberjack Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Firecracker Witch The Log Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians The Log Electro Wizard Lumberjack
Firecracker Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Firecracker Elite Barbarians Witch The Log Electro Wizard Lumberjack
Valkyrie Witch The Log Firecracker Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Valkyrie Firecracker Elite Barbarians Witch The Log Electro Wizard Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Witch Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie The Log Lumberjack
Lumberjack Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Lumberjack Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Witch Lumberjack
Firecracker Witch Princess Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard Lumberjack
Elite Barbarians Valkyrie Lumberjack
Electro Wizard Firecracker Elite Barbarians Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch Lumberjack
Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Witch Lumberjack
Firecracker Valkyrie Witch Princess
Elite Barbarians Witch Electro Wizard Firecracker Valkyrie The Log Lumberjack
Valkyrie Firecracker Elite Barbarians Witch The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie The Log
Firecracker The Log Princess Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Witch Princess
Firecracker Witch The Log Princess
The Log Firecracker Princess
The Log Firecracker
Elite Barbarians Electro Wizard Lumberjack
Firecracker Valkyrie The Log Princess Electro Wizard
Firecracker Princess
Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Princess Firecracker Elite Barbarians The Log
Firecracker Witch The Log Princess
Firecracker The Log Princess
Firecracker The Log Princess Electro Wizard
Firecracker Valkyrie Witch The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Valkyrie Witch Princess
Witch
Firecracker The Log Witch Princess Electro Wizard
Witch The Log Princess
Firecracker The Log
Elite Barbarians Firecracker Witch Princess Electro Wizard
Electro Wizard Firecracker Witch
Elite Barbarians
The Log
Firecracker Princess Electro Wizard
Firecracker The Log Princess
Electro Wizard Witch Princess
Firecracker Witch Princess Electro Wizard
The Log
Firecracker Valkyrie Princess Electro Wizard Lumberjack
The Log Firecracker Princess
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch The Log Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
Firecracker Witch The Log Princess Electro Wizard
Firecracker

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