My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Giant Skeleton
Giant Snowball
Wall Breakers Goblin Barrel Witch
Zap
Firecracker Inferno Tower Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Firecracker Inferno Tower Wall Breakers Goblin Barrel Witch Giant Skeleton
The Log
Firecracker Wall Breakers Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Inferno Tower Goblin Barrel Witch
Arrows
Firecracker Wall Breakers Goblin Barrel Witch
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Witch Giant Skeleton
Fireball
Firecracker Inferno Tower Wall Breakers Goblin Barrel Witch
Poison
Firecracker Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Goblin Barrel Fireball Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Goblin Barrel Giant Skeleton
Fireball
Wall Breakers The Log
Inferno Tower
Wall Breakers
Firecracker Fireball The Log
Goblin Barrel
Firecracker Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Firecracker Goblin Barrel Witch The Log
The Log
Fireball Wall Breakers Giant Skeleton

Defense Synergies 3 6

Firecracker
The Log Inferno Tower Giant Skeleton
Fireball
The Log Inferno Tower
Inferno Tower
The Log Firecracker Fireball
Wall Breakers
Goblin Barrel
Witch
Giant Skeleton The Log
Giant Skeleton
Firecracker Witch The Log
The Log
Firecracker Fireball Inferno Tower Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log
Inferno Tower Firecracker Witch The Log
Inferno Tower Witch Giant Skeleton
Inferno Tower Witch Firecracker
Firecracker Fireball Giant Skeleton The Log
Fireball The Log Firecracker
Inferno Tower Firecracker Fireball Witch
Fireball Inferno Tower Giant Skeleton The Log
Inferno Tower Witch
Firecracker Inferno Tower Giant Skeleton
Witch Firecracker Fireball Giant Skeleton The Log
Inferno Tower Firecracker Fireball Witch
Inferno Tower Fireball Witch Giant Skeleton The Log
Fireball Firecracker Witch The Log
Inferno Tower
Inferno Tower Fireball The Log
Firecracker Fireball Inferno Tower Witch
Fireball Firecracker Witch The Log
Witch The Log Firecracker Fireball Giant Skeleton
Inferno Tower
Firecracker Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch Giant Skeleton
Fireball Firecracker The Log
Giant Skeleton Inferno Tower Witch The Log
Giant Skeleton Fireball Inferno Tower The Log
Inferno Tower Giant Skeleton Witch
Firecracker Fireball Witch
Fireball Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Firecracker Fireball Inferno Tower Witch The Log
Inferno Tower Witch
Inferno Tower Witch Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Inferno Tower Witch
Firecracker Fireball Witch
Inferno Tower Witch Firecracker Fireball Giant Skeleton The Log
Firecracker Fireball Inferno Tower Witch Giant Skeleton The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton The Log
Firecracker Fireball The Log
Fireball Giant Skeleton The Log
Firecracker Fireball Giant Skeleton The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
Giant Skeleton
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton The Log
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton The Log
Fireball Firecracker

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