My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Witch Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Furnace Royal Hogs Witch Electro Dragon
Zap
Firecracker Furnace Royal Hogs Witch
Barbarian Barrel
Firecracker Elite Barbarians Furnace Wizard Royal Hogs Witch
The Log
Firecracker Elite Barbarians Furnace Royal Hogs Witch
Earthquake
Firecracker Furnace Royal Hogs Witch
Arrows
Firecracker Furnace Royal Hogs Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Royal Hogs Witch Electro Dragon
Fireball
Firecracker Elite Barbarians Furnace Wizard Royal Hogs Witch Electro Dragon
Poison
Firecracker Furnace Wizard Royal Hogs Witch Electro Dragon
Lightning
Elite Barbarians Furnace Wizard Witch Electro Dragon
Rocket
Elite Barbarians Furnace Wizard Royal Hogs Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Furnace Wizard Royal Hogs Witch Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Furnace Wizard Royal Hogs

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Hogs Golem
Elite Barbarians
Firecracker Furnace Wizard
Furnace
Elite Barbarians Royal Hogs Electro Dragon Golem
Wizard
Elite Barbarians Royal Hogs Golem
Royal Hogs
Firecracker Furnace Wizard
Witch
Golem
Electro Dragon
Golem Furnace
Golem
Electro Dragon Firecracker Furnace Wizard Witch

Defense Synergies 0 3

Firecracker
Electro Dragon
Elite Barbarians
Wizard
Furnace
Wizard
Elite Barbarians
Royal Hogs
Witch
Electro Dragon
Electro Dragon
Firecracker Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Elite Barbarians Firecracker Furnace Witch Electro Dragon
Furnace Witch Elite Barbarians Electro Dragon
Elite Barbarians Witch Firecracker Furnace Electro Dragon
Firecracker Elite Barbarians
Firecracker Furnace Electro Dragon
Furnace Firecracker Wizard Witch Electro Dragon
Electro Dragon
Witch Elite Barbarians Furnace
Elite Barbarians Firecracker
Witch Firecracker Furnace Wizard Electro Dragon
Firecracker Furnace Wizard Witch Electro Dragon
Furnace Elite Barbarians Wizard Witch Electro Dragon
Wizard Firecracker Furnace Witch Electro Dragon
Elite Barbarians Furnace
Elite Barbarians Furnace
Wizard Firecracker Elite Barbarians Furnace Witch Electro Dragon
Firecracker Elite Barbarians Furnace Wizard Witch Electro Dragon
Furnace Wizard Witch Firecracker Electro Dragon
Elite Barbarians
Wizard Firecracker Elite Barbarians Furnace Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Witch
Firecracker Elite Barbarians Wizard Electro Dragon
Elite Barbarians Furnace Witch Electro Dragon
Elite Barbarians
Elite Barbarians Witch
Firecracker Furnace Wizard Witch Electro Dragon
Elite Barbarians Furnace Witch
Elite Barbarians
Electro Dragon Firecracker Elite Barbarians Witch
Witch
Elite Barbarians Witch Electro Dragon
Elite Barbarians
Elite Barbarians Wizard Witch
Wizard Firecracker Furnace Witch Electro Dragon
Elite Barbarians Witch Electro Dragon Firecracker Furnace
Firecracker Elite Barbarians Wizard Witch Electro Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Wizard Firecracker Furnace
Firecracker Wizard Furnace Witch Electro Dragon
Firecracker Furnace Wizard Witch
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Elite Barbarians Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Elite Barbarians
Firecracker Electro Dragon
Firecracker Elite Barbarians Furnace
Firecracker Furnace Wizard Witch Electro Dragon
Firecracker Furnace Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Witch Electro Dragon
Wizard
Electro Dragon
Firecracker Furnace Wizard Witch Electro Dragon
Witch
Firecracker Wizard Witch Electro Dragon
Wizard Witch Electro Dragon
Firecracker
Elite Barbarians Firecracker Furnace Wizard Witch Electro Dragon
Electro Dragon Firecracker Wizard Witch
Elite Barbarians
Wizard Electro Dragon
Firecracker Electro Dragon
Firecracker Wizard
Witch Electro Dragon
Firecracker Wizard Witch Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Firecracker Wizard Electro Dragon

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