My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Bats Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Fireball
Firecracker Goblin Barrel Skeleton Army Witch
Poison
Bats Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Goblin Barrel
Arrows
Mini P.E.K.K.A Goblin Barrel
Firecracker
Bats Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Arrows Firecracker Electro Giant
Goblin Barrel
Bats Arrows Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Electro Giant
Mini P.E.K.K.A

Defense Synergies 0 8

Bats
Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Bats Arrows Firecracker Skeleton Army Witch Electro Giant
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeleton Army Bats Firecracker Witch
Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army Witch Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bats Firecracker
Bats Arrows Firecracker Witch
Arrows Electro Giant
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Bats Skeleton Army Witch Arrows Firecracker Electro Giant
Arrows Bats Firecracker Witch
Mini P.E.K.K.A Skeleton Army Bats Witch
Skeleton Army Bats Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Giant
Bats Arrows Firecracker Mini P.E.K.K.A Skeleton Army Witch
Arrows Bats Firecracker Skeleton Army Witch
Arrows Witch Bats Firecracker
Mini P.E.K.K.A
Skeleton Army Bats Arrows Firecracker Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Electro Giant
Arrows Firecracker Mini P.E.K.K.A
Skeleton Army Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Electro Giant Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army
Bats Firecracker Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch
Skeleton Army Arrows Electro Giant
Mini P.E.K.K.A Skeleton Army Witch
Firecracker Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Witch Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch Electro Giant
Bats Firecracker Witch Electro Giant
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Electro Giant

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