My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Flying Machine Wizard Witch Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Wizard Witch Prince Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Prince Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Dart Goblin Flying Machine Witch Ram Rider
Zap
Firecracker Dart Goblin Flying Machine Witch Prince Goblin Giant Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Wizard Witch
The Log
Firecracker Dart Goblin Witch Prince Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Flying Machine Witch
Royal Delivery
Firecracker Dart Goblin Flying Machine Wizard Witch Prince Ram Rider
Fireball
Firecracker Dart Goblin Flying Machine Wizard Witch Ram Rider
Poison
Firecracker Dart Goblin Flying Machine Wizard Witch
Lightning
Wizard Witch Prince Ram Rider
Rocket
Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Flying Machine Wizard Witch Prince Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Dart Goblin Flying Machine Wizard

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Flying Machine Prince Goblin Giant Ram Rider
Dart Goblin
Firecracker Prince Goblin Giant Ram Rider
Flying Machine
Firecracker Prince Goblin Giant Ram Rider
Wizard
Prince Goblin Giant Ram Rider
Witch
Prince Goblin Giant Ram Rider
Prince
Firecracker Dart Goblin Flying Machine Wizard Witch Ram Rider
Goblin Giant
Firecracker Dart Goblin Flying Machine Wizard Witch
Ram Rider
Firecracker Dart Goblin Flying Machine Wizard Witch Prince

Defense Synergies 0 10

Firecracker
Dart Goblin Flying Machine Prince
Dart Goblin
Firecracker Flying Machine Prince Goblin Giant Ram Rider
Flying Machine
Firecracker Dart Goblin Prince
Wizard
Prince
Witch
Prince
Prince
Firecracker Dart Goblin Flying Machine Wizard Witch
Goblin Giant
Dart Goblin
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Flying Machine Wizard Goblin Giant Ram Rider
Firecracker Dart Goblin Flying Machine Witch Prince Ram Rider
Witch Prince Ram Rider Dart Goblin
Witch Prince Firecracker Dart Goblin Ram Rider
Firecracker Prince
Firecracker Dart Goblin Flying Machine
Dart Goblin Ram Rider Firecracker Flying Machine Wizard Witch
Dart Goblin Flying Machine Goblin Giant Ram Rider
Witch Prince
Firecracker Dart Goblin Prince
Dart Goblin Witch Firecracker Flying Machine Wizard Goblin Giant Ram Rider
Firecracker Dart Goblin Flying Machine Wizard Witch Ram Rider
Prince Flying Machine Wizard Witch Ram Rider
Wizard Firecracker Dart Goblin Witch Prince
Prince Ram Rider
Prince Ram Rider
Wizard Firecracker Witch Prince
Firecracker Dart Goblin Flying Machine Wizard Witch Prince Ram Rider
Wizard Witch Firecracker Dart Goblin Flying Machine Ram Rider
Dart Goblin Prince Ram Rider
Wizard Firecracker Dart Goblin Flying Machine Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Firecracker Flying Machine Wizard Prince
Witch Prince Goblin Giant Ram Rider
Prince Goblin Giant Ram Rider
Witch Prince Goblin Giant Ram Rider
Firecracker Wizard Dart Goblin Flying Machine Witch Goblin Giant Ram Rider
Prince Dart Goblin Flying Machine Witch Goblin Giant Ram Rider
Prince Goblin Giant
Firecracker Flying Machine Witch Prince
Witch Dart Goblin Goblin Giant
Dart Goblin Flying Machine Witch Prince
Prince Goblin Giant
Prince Wizard Witch Goblin Giant Ram Rider
Wizard Firecracker Dart Goblin Flying Machine Witch
Witch Firecracker Dart Goblin Flying Machine Prince Goblin Giant
Firecracker Dart Goblin Flying Machine Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Ram Rider
Dart Goblin Flying Machine Goblin Giant
Firecracker Dart Goblin Flying Machine Prince
Wizard Firecracker
Firecracker Wizard Dart Goblin Flying Machine Witch Goblin Giant Ram Rider
Firecracker Dart Goblin Flying Machine Wizard Witch
Firecracker Dart Goblin Flying Machine Wizard Ram Rider
Firecracker Dart Goblin Flying Machine Wizard Ram Rider
Prince
Firecracker Dart Goblin Flying Machine Wizard Prince Ram Rider
Firecracker Dart Goblin Flying Machine Wizard
Flying Machine Firecracker Dart Goblin
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Prince
Firecracker Dart Goblin Flying Machine Wizard Witch
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard Prince
Firecracker Dart Goblin Flying Machine Wizard Witch
Prince
Wizard
Prince
Flying Machine
Firecracker Wizard Witch
Witch
Firecracker Dart Goblin Flying Machine Wizard Witch Ram Rider
Flying Machine Wizard Witch Prince Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin Flying Machine Wizard Witch
Firecracker Dart Goblin Flying Machine Wizard Witch
Dart Goblin Wizard
Firecracker
Prince
Firecracker Wizard
Dart Goblin Flying Machine Witch Prince
Firecracker Dart Goblin Flying Machine Wizard Witch Ram Rider
Firecracker Dart Goblin Flying Machine Wizard Prince
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Prince
Firecracker Dart Goblin Flying Machine Witch
Firecracker Dart Goblin Flying Machine Witch
Firecracker Dart Goblin Flying Machine Witch Prince Goblin Giant
Prince
Firecracker Dart Goblin Wizard

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