My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Wizard Executioner Sparky
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Sparky
Fireball
Firecracker Elite Barbarians Wizard Executioner Sparky
Poison
Firecracker Wizard Executioner Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Executioner Sparky
Rocket
Elite Barbarians Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Wizard Executioner Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Mini P.E.K.K.A Wizard Executioner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Elite Barbarians
Firecracker Wizard Sparky Mega Knight
Mini P.E.K.K.A
Sparky Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard Executioner
Sparky
Mini P.E.K.K.A Firecracker Elite Barbarians Wizard
Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Executioner

Defense Synergies 0 11

Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Elite Barbarians Wizard Executioner
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard
Sparky
Mega Knight
Firecracker Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Sparky
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Executioner Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Firecracker Executioner Mega Knight
Firecracker Wizard Executioner
P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Sparky Mega Knight
Executioner Firecracker Wizard Mega Knight
Executioner Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Elite Barbarians Wizard
Wizard Executioner Sparky Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Executioner P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Wizard Executioner
Wizard Executioner Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians P.E.K.K.A Sparky
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Executioner Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Executioner Sparky Mega Knight
Firecracker Wizard Executioner
Mini P.E.K.K.A P.E.K.K.A Sparky Elite Barbarians
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Sparky
P.E.K.K.A Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Executioner Sparky
Wizard Firecracker Executioner Sparky Mega Knight
Elite Barbarians Sparky Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Executioner Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Executioner
Sparky
Firecracker Sparky
Wizard Executioner Firecracker Sparky Mega Knight
Firecracker Wizard Executioner
Firecracker Wizard Executioner Sparky
Firecracker Wizard Executioner
Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Firecracker Wizard Sparky
Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Wizard Executioner Sparky
Firecracker Wizard Executioner Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Wizard Executioner Sparky Mega Knight
Firecracker Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Firecracker Wizard Executioner Sparky Mega Knight
Firecracker Wizard Executioner Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Elite Barbarians Firecracker Wizard Executioner Sparky
Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Wizard Sparky
Firecracker Wizard Executioner
Firecracker Mini P.E.K.K.A Wizard Executioner Sparky Mega Knight
Firecracker Wizard Executioner
Sparky
Firecracker Elite Barbarians Executioner P.E.K.K.A Sparky Mega Knight
Firecracker Elite Barbarians Sparky
Firecracker Executioner
Firecracker Executioner Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Wizard Sparky Mega Knight

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