My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Cannon Minion Horde Skeleton Army
Zap
Cannon Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Cannon Firecracker Wizard Skeleton Army
The Log
Cannon Firecracker Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army
Fireball
Cannon Firecracker Minion Horde Wizard Skeleton Army
Poison
Cannon Firecracker Minion Horde Wizard Skeleton Army
Lightning
Cannon Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Tornado Minion Horde Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Skeleton Army Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Mega Knight
Minion Horde
Mega Knight
Wizard
Tornado Mega Knight
Skeleton Army
Tornado
Wizard Electro Giant Firecracker Mega Knight
Electro Giant
Tornado
Mega Knight
Minion Horde Firecracker Wizard Tornado

Defense Synergies 1 12

Cannon
Firecracker Wizard Skeleton Army Electro Giant
Firecracker
Cannon Skeleton Army Tornado Mega Knight
Minion Horde
Tornado
Wizard
Tornado Cannon Skeleton Army Mega Knight
Skeleton Army
Cannon Firecracker Wizard
Tornado
Wizard Firecracker Minion Horde Electro Giant Mega Knight
Electro Giant
Cannon Tornado
Mega Knight
Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Cannon Firecracker Mega Knight
Cannon Minion Horde Skeleton Army Tornado Mega Knight
Cannon Minion Horde Skeleton Army Firecracker Mega Knight
Firecracker Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Cannon Firecracker Mega Knight
Minion Horde Tornado Cannon Firecracker Wizard
Cannon Electro Giant Mega Knight
Cannon Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Cannon Firecracker Minion Horde Mega Knight
Minion Horde Skeleton Army Cannon Firecracker Wizard Tornado Electro Giant Mega Knight
Minion Horde Firecracker Wizard Tornado
Cannon Minion Horde Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Cannon Firecracker Minion Horde Tornado
Skeleton Army Cannon Minion Horde Mega Knight
Minion Horde Skeleton Army Tornado Cannon Electro Giant Mega Knight
Minion Horde Wizard Mega Knight Cannon Firecracker Skeleton Army Tornado
Cannon Mega Knight Firecracker Minion Horde Wizard Skeleton Army Tornado
Wizard Tornado Cannon Firecracker Mega Knight
Cannon Tornado
Wizard Skeleton Army Mega Knight Cannon Firecracker Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant
Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Minion Horde
Skeleton Army Mega Knight Minion Horde Tornado
Cannon Minion Horde Skeleton Army Mega Knight
Firecracker Wizard Electro Giant Minion Horde Tornado
Skeleton Army Minion Horde
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Firecracker Skeleton Army Tornado
Cannon Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight Tornado Electro Giant
Skeleton Army Mega Knight Cannon Minion Horde Wizard
Wizard Cannon Firecracker Minion Horde Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Firecracker Minion Horde Tornado
Mega Knight Cannon Firecracker Minion Horde Wizard Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Tornado
Minion Horde
Firecracker
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Electro Giant Minion Horde Tornado
Firecracker Minion Horde Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Minion Horde Tornado
Firecracker Minion Horde Wizard Tornado
Firecracker Wizard Tornado
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Tornado
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Wizard Tornado Electro Giant Mega Knight
Minion Horde Mega Knight
Wizard Tornado
Tornado
Minion Horde
Firecracker Tornado Electro Giant Wizard Mega Knight
Minion Horde
Firecracker Wizard Tornado
Wizard Tornado Mega Knight
Firecracker Tornado
Firecracker Minion Horde Wizard Tornado Electro Giant
Firecracker Minion Horde Wizard Electro Giant
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Skeleton Army
Firecracker Wizard Tornado
Firecracker Minion Horde Wizard Mega Knight
Firecracker Wizard
Tornado Electro Giant
Firecracker Minion Horde Mega Knight
Electro Giant Firecracker Minion Horde Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant Mega Knight

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