My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Sparky
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions Firecracker Sparky
Barbarian Barrel
Goblins Firecracker Elite Barbarians Wizard Sparky
The Log
Goblins Firecracker Elite Barbarians Hog Rider Sparky
Earthquake
Firecracker Hog Rider
Arrows
Goblins Minions Firecracker
Royal Delivery
Goblins Minions Firecracker Elite Barbarians Hog Rider Wizard Sparky
Fireball
Minions Firecracker Elite Barbarians Hog Rider Wizard Sparky
Poison
Minions Firecracker Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Firecracker Hog Rider Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Firecracker Elite Barbarians Hog Rider Sparky Goblins Minions
Minions
Hog Rider Zap Firecracker Elite Barbarians Sparky
Firecracker
Zap Hog Rider Minions Elite Barbarians Sparky
Elite Barbarians
Zap Minions Firecracker Hog Rider Wizard Sparky
Hog Rider
Goblins Zap Minions Firecracker Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider Sparky
Sparky
Zap Minions Firecracker Elite Barbarians Wizard

Defense Synergies 0 9

Goblins
Zap Firecracker Wizard
Zap
Goblins Minions Firecracker Elite Barbarians Sparky
Minions
Zap Firecracker
Firecracker
Goblins Zap Minions
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Goblins Elite Barbarians
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Wizard Sparky
Elite Barbarians Sparky Goblins Zap Minions Firecracker
Sparky Goblins Minions Elite Barbarians
Elite Barbarians Sparky Goblins Minions Firecracker
Firecracker Elite Barbarians Sparky
Goblins Zap Minions Firecracker
Minions Zap Firecracker Wizard
Zap Sparky
Sparky Goblins Minions Elite Barbarians
Elite Barbarians Goblins Firecracker Sparky
Goblins Minions Zap Firecracker Wizard
Minions Zap Firecracker Wizard
Sparky Zap Minions Elite Barbarians Wizard
Wizard Sparky Goblins Zap Minions Firecracker
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Wizard Sparky Goblins Minions Firecracker Elite Barbarians
Goblins Zap Minions Firecracker Elite Barbarians Wizard
Zap Wizard Minions Firecracker
Sparky Elite Barbarians
Wizard Goblins Minions Firecracker Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Wizard
Goblins Zap Minions Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Elite Barbarians Sparky
Firecracker Wizard Zap Minions
Sparky Goblins Minions Elite Barbarians
Elite Barbarians Sparky
Zap Goblins Minions Firecracker Elite Barbarians Sparky
Sparky
Minions Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Wizard Sparky
Wizard Firecracker Sparky
Elite Barbarians Sparky Goblins Zap Minions Firecracker
Minions Zap Firecracker Elite Barbarians Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap
Sparky
Firecracker Sparky
Wizard Zap Firecracker Sparky
Firecracker Wizard Zap Minions
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblins Minions Elite Barbarians Sparky
Firecracker Zap Wizard Sparky
Zap Firecracker Wizard
Firecracker Elite Barbarians Sparky
Minions Firecracker
Zap Firecracker Elite Barbarians Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Minions Sparky
Zap Firecracker Wizard Sparky
Zap Firecracker Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Firecracker Wizard Sparky
Firecracker Zap Wizard Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Wizard Sparky
Zap Minions Firecracker Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
Sparky
Firecracker Wizard Sparky
Zap Minions
Zap Firecracker Wizard
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Sparky
Firecracker Elite Barbarians Sparky
Zap Minions Firecracker Elite Barbarians Sparky
Firecracker Zap
Zap Firecracker Sparky
Sparky
Firecracker Wizard Sparky

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