My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Skeleton Army
The Log
Ice Spirit Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Hog Rider Skeleton Army P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Skeleton Army Fireball Hog Rider Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Skeleton Army

Attack Synergies 9 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Fireball Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider Ice Spirit P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Firecracker Fireball
Inferno Tower
Skeleton Army
P.E.K.K.A
Ice Spirit Zap Firecracker

Defense Synergies 4 12

Ice Spirit
Zap Inferno Tower Firecracker Fireball Skeleton Army P.E.K.K.A
Zap
Ice Spirit Fireball Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Firecracker
Ice Spirit Zap Inferno Tower Skeleton Army P.E.K.K.A
Fireball
Zap Ice Spirit Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Skeleton Army Zap Firecracker Fireball
Skeleton Army
Inferno Tower Ice Spirit Zap Firecracker
P.E.K.K.A
Ice Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Ice Spirit Zap Firecracker
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Firecracker
Firecracker Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Firecracker
Inferno Tower Ice Spirit Zap Firecracker Fireball
Zap Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker Inferno Tower
Skeleton Army Zap Firecracker Fireball
Inferno Tower Zap Firecracker Fireball
Inferno Tower Skeleton Army P.E.K.K.A Ice Spirit Zap Fireball
Fireball Skeleton Army Ice Spirit Zap Firecracker P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Ice Spirit Zap Fireball P.E.K.K.A
Firecracker Fireball Inferno Tower Skeleton Army P.E.K.K.A
Ice Spirit Fireball Zap Firecracker Skeleton Army
Zap Ice Spirit Firecracker Fireball
P.E.K.K.A Inferno Tower
Skeleton Army Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Firecracker
Skeleton Army P.E.K.K.A Ice Spirit Zap Inferno Tower
Skeleton Army P.E.K.K.A Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Firecracker Fireball Ice Spirit Zap
Skeleton Army P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Ice Spirit Firecracker Fireball Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball Inferno Tower
Firecracker Fireball Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball Inferno Tower P.E.K.K.A
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Zap
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Ice Spirit Fireball Skeleton Army
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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