My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Golem Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Witch Inferno Dragon Night Witch
Zap
Firecracker Witch Bandit Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Witch Bandit Night Witch
The Log
Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Witch Bandit Inferno Dragon Night Witch
Fireball
Firecracker Witch Bandit Inferno Dragon Night Witch
Poison
Firecracker Witch Night Witch
Lightning
Witch Bandit Inferno Dragon Night Witch
Rocket
Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Bandit Inferno Dragon Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Witch Golem Bandit Night Witch
Arrows
Zap Golem Bandit Night Witch
Firecracker
Zap Golem Bandit Inferno Dragon
Witch
Zap Golem Bandit
Golem
Arrows Night Witch Zap Firecracker Witch Bandit
Bandit
Zap Arrows Firecracker Witch Golem
Inferno Dragon
Firecracker
Night Witch
Golem Zap Arrows

Defense Synergies 0 10

Zap
Arrows Firecracker Witch Bandit Inferno Dragon Night Witch
Arrows
Zap Bandit
Firecracker
Zap Bandit Night Witch
Witch
Zap Bandit
Golem
Bandit
Zap Arrows Firecracker Witch
Inferno Dragon
Zap
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Firecracker Witch Bandit Night Witch
Witch Bandit Inferno Dragon Night Witch
Witch Inferno Dragon Night Witch Firecracker Bandit
Arrows Firecracker
Arrows Zap Firecracker Bandit Night Witch
Inferno Dragon Zap Arrows Firecracker Witch Night Witch
Zap Arrows Bandit
Witch Inferno Dragon Night Witch
Firecracker Bandit Night Witch
Witch Zap Arrows Firecracker Bandit Night Witch
Arrows Inferno Dragon Zap Firecracker Witch Night Witch
Night Witch Zap Witch Bandit
Zap Arrows Firecracker Witch Night Witch
Inferno Dragon Bandit
Zap Bandit Inferno Dragon
Arrows Firecracker Witch Night Witch
Arrows Zap Firecracker Witch Bandit Night Witch
Zap Arrows Witch Firecracker Bandit Inferno Dragon
Inferno Dragon
Arrows Firecracker Witch Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Bandit
Bandit Zap Arrows Firecracker Inferno Dragon
Bandit Zap Witch
Zap Bandit Night Witch
Witch Bandit Inferno Dragon Night Witch
Arrows Firecracker Zap Witch
Witch Bandit Night Witch
Inferno Dragon
Zap Firecracker Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap Arrows
Witch Bandit Night Witch
Firecracker Witch
Witch Zap Firecracker Inferno Dragon Night Witch
Arrows Zap Firecracker Witch Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Night Witch
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit
Arrows
Night Witch
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch
Night Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch Inferno Dragon
Arrows Firecracker Zap Witch Bandit
Zap Arrows Witch Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch Night Witch
Zap Firecracker Witch
Night Witch
Zap Arrows Bandit Night Witch
Zap Arrows Firecracker
Arrows Firecracker
Zap Witch Bandit Night Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Bandit
Inferno Dragon
Firecracker

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