My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Battle Ram Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Balloon
Giant Snowball
Bomber Battle Ram Balloon Lumberjack
Zap
Bomber Firecracker Battle Ram Balloon
Barbarian Barrel
Bomber Knight Firecracker Battle Ram Wizard Lumberjack
The Log
Bomber Firecracker Battle Ram Lumberjack
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Battle Ram Wizard Balloon Lumberjack
Fireball
Bomber Firecracker Battle Ram Wizard Balloon Lumberjack
Poison
Bomber Firecracker Wizard Balloon
Lightning
Knight Battle Ram Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Firecracker Battle Ram Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Firecracker

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Battle Ram Lumberjack
Zap
Firecracker Battle Ram Balloon Bomber Knight Lumberjack
Knight
Firecracker Battle Ram Balloon Bomber Zap Wizard Lumberjack
Firecracker
Zap Knight Battle Ram Balloon Lumberjack
Battle Ram
Zap Knight Bomber Firecracker Lumberjack
Wizard
Knight Balloon Lumberjack
Balloon
Zap Knight Lumberjack Firecracker Wizard
Lumberjack
Balloon Bomber Zap Knight Firecracker Battle Ram Wizard

Defense Synergies 2 8

Bomber
Knight Zap
Zap
Bomber Knight Firecracker Lumberjack
Knight
Bomber Firecracker Zap Wizard Lumberjack
Firecracker
Knight Zap Lumberjack
Battle Ram
Wizard
Knight Lumberjack
Balloon
Lumberjack
Zap Knight Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Wizard
Lumberjack Bomber Zap Knight Firecracker
Lumberjack Bomber Knight
Lumberjack Bomber Knight Firecracker
Bomber Firecracker Lumberjack
Bomber Zap Firecracker Lumberjack
Zap Firecracker Wizard
Zap
Lumberjack
Knight Bomber Firecracker Lumberjack
Bomber Zap Knight Firecracker Wizard Lumberjack
Zap Firecracker Wizard
Lumberjack Bomber Zap Knight Wizard
Bomber Wizard Zap Firecracker Lumberjack
Knight Lumberjack
Zap Lumberjack
Wizard Bomber Knight Firecracker Lumberjack
Bomber Zap Knight Firecracker Wizard Lumberjack
Zap Wizard Bomber Knight Firecracker Lumberjack
Lumberjack
Bomber Wizard Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Bomber Zap Knight Firecracker Wizard Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight
Knight Lumberjack
Firecracker Wizard Zap
Knight Lumberjack
Knight Lumberjack
Zap Knight Firecracker
Knight Lumberjack
Zap
Knight Wizard Lumberjack
Wizard Bomber Firecracker
Bomber Zap Knight Firecracker Lumberjack
Bomber Zap Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Bomber Wizard Zap Firecracker
Firecracker Wizard Zap
Bomber Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Lumberjack
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Zap Firecracker Wizard
Bomber Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Bomber Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Bomber Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap
Zap Firecracker Wizard
Knight Firecracker Wizard Lumberjack
Bomber Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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