My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard Inferno Dragon
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Mini P.E.K.K.A
Firecracker
Zap Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Elite Barbarians
Zap Firecracker Wizard
Mini P.E.K.K.A
Zap Firecracker Wizard Electro Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Skeleton Army
Electro Wizard
Zap Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Skeleton Army Inferno Dragon
Firecracker
Zap Mini P.E.K.K.A Skeleton Army Electro Wizard
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Elite Barbarians Wizard Skeleton Army
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army
Zap Firecracker Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker Electro Wizard
Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Firecracker Electro Wizard
Electro Wizard Inferno Dragon Zap Firecracker Wizard
Zap Electro Wizard
Mini P.E.K.K.A Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Zap Firecracker Wizard
Inferno Dragon Zap Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Zap Firecracker Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard
Zap Firecracker Elite Barbarians Wizard Skeleton Army Electro Wizard
Zap Wizard Firecracker Electro Wizard Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Electro Wizard Inferno Dragon
Wizard Skeleton Army Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Firecracker Wizard Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Electro Wizard
Mini P.E.K.K.A Elite Barbarians Skeleton Army Inferno Dragon
Zap Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Firecracker Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Zap Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Firecracker Zap Wizard Electro Wizard
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Inferno Dragon
Firecracker Zap Wizard Electro Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Firecracker Electro Wizard
Firecracker Wizard
Zap Electro Wizard Skeleton Army
Zap Firecracker Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
Inferno Dragon
Firecracker Wizard

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