My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon Bowler Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Fire Spirit Bats Skeleton Army Electro Dragon
Zap
Fire Spirit Bats Firecracker Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Firecracker Skeleton Army Bandit
The Log
Fire Spirit Firecracker Skeleton Army Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Fire Spirit Bats Firecracker Skeleton Army
Royal Delivery
Fire Spirit Bats Firecracker Skeleton Army Electro Dragon Bowler Bandit
Fireball
Firecracker Skeleton Army Electro Dragon Bowler Bandit
Poison
Bats Firecracker Skeleton Army Electro Dragon
Lightning
Electro Dragon Bowler Bandit
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Firecracker Skeleton Army Bandit Electro Dragon Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Firecracker Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bowler Golem Bandit
Bats
Firecracker Bowler Golem Bandit
Firecracker
Bats Bowler Golem Bandit
Skeleton Army
Electro Dragon
Golem Bowler
Bowler
Fire Spirit Bats Firecracker Electro Dragon
Golem
Electro Dragon Fire Spirit Bats Firecracker Bandit
Bandit
Fire Spirit Bats Firecracker Golem

Defense Synergies 0 11

Fire Spirit
Firecracker
Bats
Firecracker Bowler Bandit
Firecracker
Fire Spirit Bats Skeleton Army Electro Dragon Bandit
Skeleton Army
Firecracker Electro Dragon Bandit
Electro Dragon
Firecracker Skeleton Army Bowler
Bowler
Bats Electro Dragon Bandit
Golem
Bandit
Bats Firecracker Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon
Skeleton Army Bats Firecracker Electro Dragon Bandit
Skeleton Army Bowler Fire Spirit Bats Electro Dragon Bandit
Skeleton Army Bats Firecracker Electro Dragon Bowler Bandit
Firecracker Skeleton Army Bowler
Skeleton Army Bowler Fire Spirit Bats Firecracker Electro Dragon Bandit
Bats Fire Spirit Firecracker Electro Dragon
Bowler Electro Dragon Bandit
Skeleton Army
Skeleton Army Fire Spirit Firecracker Bowler Bandit
Bats Skeleton Army Firecracker Electro Dragon Bowler Bandit
Bats Firecracker Electro Dragon
Skeleton Army Bowler Fire Spirit Bats Electro Dragon Bandit
Fire Spirit Skeleton Army Bowler Bats Firecracker Electro Dragon
Skeleton Army Bandit
Skeleton Army Bowler Bandit
Bats Firecracker Skeleton Army Electro Dragon Bowler
Fire Spirit Bats Firecracker Skeleton Army Electro Dragon Bowler Bandit
Fire Spirit Bats Firecracker Electro Dragon Bowler Bandit
Skeleton Army Bowler Fire Spirit Bats Firecracker Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler Bandit
Bandit Firecracker Electro Dragon Bowler
Skeleton Army Bandit Bats Electro Dragon Bowler
Skeleton Army Bowler Bats Bandit
Skeleton Army Bowler Bandit
Fire Spirit Firecracker Bats Electro Dragon
Skeleton Army Bats Bowler Bandit
Skeleton Army
Electro Dragon Bats Firecracker Skeleton Army Bandit
Skeleton Army
Bats Electro Dragon Bowler
Skeleton Army Bowler
Skeleton Army Bowler Bandit
Firecracker Skeleton Army Electro Dragon Bowler
Skeleton Army Electro Dragon Bats Firecracker Bowler
Bats Bowler Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Bandit
Firecracker Electro Dragon Bowler Bandit
Electro Dragon Bandit
Firecracker
Fire Spirit Firecracker Bowler
Firecracker Fire Spirit Bats Electro Dragon
Fire Spirit Firecracker Bowler
Fire Spirit Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bandit
Fire Spirit Bats Electro Dragon Bowler
Firecracker Electro Dragon Bowler Bandit
Fire Spirit Firecracker Electro Dragon
Fire Spirit Firecracker Bowler Bandit
Firecracker Electro Dragon Bandit
Firecracker
Firecracker Electro Dragon Bowler Bandit
Firecracker Electro Dragon Bowler Bandit
Bats
Fire Spirit Firecracker Electro Dragon Bowler Bandit
Fire Spirit Firecracker Electro Dragon Bowler
Bowler
Bowler
Electro Dragon
Firecracker Fire Spirit Electro Dragon Bowler
Firecracker Electro Dragon Bowler Bandit
Electro Dragon Bowler Bandit
Firecracker Bandit
Fire Spirit Bats Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Bowler
Electro Dragon Bandit
Firecracker Electro Dragon
Firecracker Bowler
Fire Spirit Bats Skeleton Army Electro Dragon Bandit
Fire Spirit Firecracker Electro Dragon
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Bowler
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Bowler Bandit
Firecracker Electro Dragon Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: