My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Dragon Golem Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman
Giant Snowball
Bomber Electro Dragon Fisherman
Zap
Bomber Firecracker Fisherman
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker Fisherman
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Electro Dragon Fisherman
Fireball
Bomber Firecracker Electro Dragon Fisherman
Poison
Bomber Firecracker Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tornado Fisherman Electro Dragon Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Arrows
Golem
Firecracker
Tornado Golem Fisherman
Tornado
Firecracker Electro Dragon Golem
Electro Dragon
Golem Tornado Fisherman
Golem
Bomber Arrows Electro Dragon Firecracker Tornado
Fisherman
Firecracker Electro Dragon
Goblinstein

Defense Synergies 0 8

Bomber
Tornado Fisherman
Arrows
Tornado
Firecracker
Tornado Electro Dragon Fisherman
Tornado
Bomber Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Tornado Fisherman
Golem
Fisherman
Bomber Firecracker Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Dragon
Firecracker Electro Dragon Fisherman
Tornado Fisherman Bomber Electro Dragon
Firecracker Electro Dragon Fisherman
Bomber Arrows Firecracker Tornado
Arrows Tornado Bomber Firecracker Electro Dragon
Tornado Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Tornado Fisherman
Tornado Bomber Firecracker Fisherman
Bomber Arrows Firecracker Tornado Electro Dragon Fisherman
Arrows Firecracker Tornado Electro Dragon
Bomber Electro Dragon
Bomber Arrows Firecracker Tornado Electro Dragon
Tornado Fisherman
Bomber Arrows Firecracker Tornado Electro Dragon Fisherman
Arrows Bomber Firecracker Tornado Electro Dragon Fisherman
Arrows Tornado Bomber Firecracker Electro Dragon Fisherman
Tornado Fisherman
Bomber Arrows Firecracker Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber Arrows Firecracker Electro Dragon Fisherman
Electro Dragon Fisherman
Tornado Fisherman
Fisherman
Arrows Firecracker Tornado Electro Dragon
Fisherman
Electro Dragon Firecracker Tornado
Electro Dragon
Arrows Tornado
Bomber Firecracker Electro Dragon
Electro Dragon Bomber Firecracker Tornado Fisherman
Arrows Bomber Firecracker Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon Fisherman
Arrows Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Tornado Electro Dragon
Bomber Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman
Firecracker Arrows Tornado Electro Dragon Fisherman
Arrows Firecracker Tornado Electro Dragon
Firecracker Fisherman
Arrows Firecracker Electro Dragon Fisherman
Arrows Firecracker Fisherman
Bomber Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Bomber Fisherman
Bomber Arrows Firecracker Electro Dragon Fisherman
Bomber Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado Fisherman
Arrows Electro Dragon
Arrows Firecracker Tornado Bomber Electro Dragon
Fisherman
Arrows Firecracker Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman
Arrows Firecracker Tornado Fisherman
Arrows Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Bomber Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Bomber Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Electro Dragon

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